On the game's official blog, Jeremy Dunham of Zipper Interactive has posted details regarding a first-day patch for MAG, the massive-player first-person shooter, that releases today exclusively for the PlayStation 3. MAG Patch v1.01 includes the following additions and/or revisions:

Gameplay

· Added ability for player to use knife during a reload animation.

· Applied significant tuning adjustments for all weapons and armor.

· Increased sprint duration before tiring by 30%.

· Lowered XP requirements for levels 2 thru 4.

· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.

· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.

· Lowered level-entry restrictions for Domination from Level 10 to Level 8.

· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.

· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface

· Fixed bug where incapacitated players’ nametags would occasionally disappear.

· Repositioned onscreen weapons for improved field of view.

· Armory items (facegear/ headgear/ uniforms) reordered.

· Removed helmets from “Loadout 3” for all factions.

Graphics

· Made significant increase in framerate during player-heavy games.

· Changed light settings for all environments.

· Polished recoil effect for better realism.

· Fixed offset muzzle flash effect.

· Tuned camera to shake more realistically when hit by bullets.

· Adjusted “blur” effect for both normal sights and iron sights.

· Added alternate reload animation.

· New “light scatter” treatment for all skies.

· Repaired various “weapon clipping” issues.

· Enacted several particle fogging adjustments.

Audio

· Switched first-person weapon sounds to true stereo.

· Moved first-person character interactions and weapon switches to true stereo.

· Tweaked sounds effects relating to landing on surfaces.

Technical

· Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.

· Made various server stability fixes and tweaks.

Dunham also noted some differences that gamers will see between Beta 5.0 and the full release of the game:

"[T]he Beta version of MAG only offered six maps and two modes, the retail version has a full five modes with 15 maps to play. The final game also includes a handy offline training mode, unique armors, new cinematics, art galleries, trophies, and the always-popular Veteran Mode that lets you start all over again with a permanent XP bonus and the ability to switch your faction after hitting the level cap. Of course, graphical and audio improvements are in there too."

If you participated in the beta, do you think these changes will help MAG succeed? And more importantly, do you plan on purchasing MAG today?

MAG is exclusively available for the Sony Playstation 3.

Source: MAG.com