Spoilers for The Legend of Zelda: Tears of the Kingdom Ahead

The Legend of Zelda: Tears of the Kingdom has been a fantastic ride so far, and fans are loving every second. Nintendo was able to craft another massive game filled with dozens of things to do and discover. The new additions also help breathe new life into this version of Hyrule, but something about Link's mobility in Zelda: Tears of the Kingdom feels off.

Link can climb whatever he wants, fly through the sky, build giant contraptions to get himself places, and engage in all sorts of shenanigans as he adventures through Hyrule. One early quest chain actually puts his flying ability front and center, and it feels like a lot of fun. However, it also showcases one of Zelda: Tears of the Kingdom's few shortcomings as this movement can often feel a bit unruly.

RELATED: More Open-World Titles Should Take Notes from Legend of Zelda Tears of the Kingdom's Abilities

Tears of the Kingdom Link

After players head to Rito Village to Zelda: Tears of the Kingdom's Princess Zelda, they discover that the village has been dealing with a hazardous blizzard for a while. This blizzard is preventing them from easily getting the resources they need and has coated the village in an unbearable freezing winter. To combat this, Link must track down Tulin from Breath of the Wild and help him dissipate the storm.

Tulin is older in Zelda: Tears of the Kingdom and has a mastery of the wind. He is the only one who can reach the source of the blizzard, and he must help Link get there. What ensues is a platforming sequence where players must climb into the sky with the help of Tulin's special ability. They must fly between platforms, utilize trampolines to reach greater heights, and hopefully reach the cloud without falling.

This quest puts Zelda: Tears of the Kingdom's paraglider at the forefront, and forces players to think more strategically about Link's mobility. They must aim the wind in the right direction, ensure they do not run out of stamina, and employ all the skills at their disposal to reach the top. It is not a particularly challenging sequence if players pay attention, but Link can be pretty unruly at times.

Zelda: Tears of the Kingdom gives players so many ways to get around but Link himself is pretty rigid. His movements are not very fluid, he cannot do anything particularly acrobatic, and it sometimes feels like players are controlling a brick. While this sequence requires players to think on their toes and turn on a dime, Link does not always move like that. Zelda: Tears of the Kingdom's stamina bar also heavily limits Link's potential and will often result in players falling to their deaths if they are not careful.

Link's limited mobility does not hinder this quest at all, but it is probably where it is the most apparent. It is especially prevalent when players try to glide before summoning the gust of wind. Players must click X to jump and then hold it to summon Link's paraglider, and then they must click A to summon Tulin's gust of wind. Sometimes Tulin is just off doing something else, and other times the game cancels the glide, causing the player to fall. While it can be done, the controls do not cooperate sometimes, and that limits the feature's potential.

The Tulin of Rito Village quest can be pretty exhilarating, but Link's slow movement holds it back a bit. There could be many factors contributing to Link's slowness, including the Joy-Cons themselves or the control scheme, but it is fairly easy to work around. He should be faster and nimbler than he is, and Zelda: Tears of the Kingdom feels like a clear example of why.

The Legend of Zelda: Tears of the Kingdom is available now on Switch.

MORE: Zelda: Tears of the Kingdom Plays It Safe WIth Switch's Hardware