Nintendo confirms that The Legend of Zelda: Breath of the Wild will have a higher resolution and faster load times on the Switch console when compared to its Wii U counterpart.

In the fallout from Nintendo’s big Switch presentation, many gamers are still trying to decide whether or not the new console is for them. Since the biggest launch title accompanying the platform, The Legend of Zelda: Breath of the Wild, will also be releasing on the Wii U the same day as it does on the Nintendo Switch, some may have found themselves wondering if the upgrade will be worthwhile. While the controls and gameplay will be the exact same, it has now been confirmed that the load times and resolution will be better on the new hardware.

Speaking with IGNZelda producer Eiji Aonuma confirmed that Breath of the Wild will be in its finest form on the Nintendo Switch, providing fans with enhanced resolution and reduced load times. Having said that, Aonuma stressed that the experience as a whole would be the same on both consoles, highlighting that the frame rate would remain identical when it was all said and done.

“I think I mentioned this during E3, but the gameplay is completely the same experience on Wii U and the Nintendo Switch. The game controls for the two are pretty much identical. However, when you play in TV mode, the resolution of the screen and the sound quality go up.”

“When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well.”


According to Aonuma in the same interview, there will be one major benefit to the Switch version of Zelda, and that will be noticeable through the game’s reduced load times. This is allegedly said to be the result of the Switch utilizing cards rather than discs, as data can be pulled at quicker speeds from the tangible plastic squares.

The creator of The Legend of Zelda, Shigeru Miyamoto, was also said to be on-hand, offering further insight into how the in-game world of Breath of the Wild will render. Despite the sheer scale of the landscape, the immense amount of processing shouldn’t impact the versions all that differently once fans boot up the final product.

“The world in Breath of the Wild is all seamless. There’s a lot of processing when [the game] needs to recreate the landscape, so that’s a little bit of challenge. But while you’re playing it there’s no difference whatsoever between the two.”

There’s no question that more details on the key differences between the two will be revealed in due time, as it won’t be much longer before gamers are jumping into the boots of Link. Nintendo has confirmed that Breath of the Wild will launch alongside the Switch on March 3rd, so gamers can look forward to trying it out for themselves on both Wii U and Switch very, very soon.

The Legend of Zelda: Breath of the Wild is set to arrive on Nintendo Switch and Wii U