World of Warcraft Shadowlands has been out for a few weeks now, which means that even the more casual players are starting to hit the new level cap on their mains and beginning to explore the endgame content. Although that will include the usual lineup of PvP, Mythic+ dungeons, and Raids; there is a new feature in Shadowlands to help fill the time at the end of the game: Torghast.

Running through Torghast isn't quite like the Nightmare's in Battle for Azeroth or really any previous feature (though there are some similarities to the Suramar zombie runs from Legion), but it is a repeatable instanced scenario that scaled from solo to group play and allows players to experience increasingly more difficult challenges for exciting World of Warcraft endgame rewards.

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Unfortunately, the early days of Torghast have been filled with a bit of drama as some players have taken to social media and the game's feedback forums to express frustration with the challenge. Blizzard has been very responsive and after a few weeks of minor tweaks finally put out a more substantial nerf over the weekend. The new nerf makes some major changes to the difficulty level of Torghast and should help balance things out a bit. For players who haven't been following along with the community debate, there may be some confusion around the source of the problem.

The roguelike Torghast Dungeon is getting some changes in Shadowlands

The real issue with Torghast so far has been that it is too punishing on select classes or party compositions. The runs are supposed to get increasingly difficult at the higher levels, but, up until this weekend, some classes had a major advantage over others when it came to dealing with the sorts of threats that Torghast has to offer.

For example, tank classes and specs with lots of interrupts and deep health pools had a major advantage at some of Torghast's most challenging moments. Many of the end of floor bosses in Torghast are casters and players who don't have an interrupt with a fast cooldown were in some serious trouble every time a powerful spell as about to be let loose at them. The nerf addresses this issue directly by creating a longer delay between their basic magic damage spells.

"When the Empowered enemy at the end of a floor is a spellcaster, they should now have a longer delay between their basic magic damage spells. Developers’ note: The goal of this change is to make powerful spellcasters less punishing for specializations that lack a frequent interrupt."

That obviously only addresses a tiny part of the problem (though it was a major one). Many of the other changes adjust the health and damage of enemies throughout Torghast. Overall, the changes should help decrease the length of each Torghast run and increase the success rate for all classes and specs.

Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.

Developers’ note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers’ difficulty is reduced proportionally.

Health of all creatures reduced for players in groups by up to 25%.

Damage of all creatures reduced for 4- and 5-player groups by up to 20%.

Torghast is positioned to remain a key part of the endgame loop in the months (and possibly years) to come, so it makes sense that Blizzard would quickly address the negative backlash and work to improve the experience for all players. Overall the general mechanics of Torghast have been well-received by a lot of the player base, so hopefully address the balance issues will allow the feature to take off and continue to be a key part of the Shadowlands endgame experience, as it was clearly designed to do.

World of Warcraft: Shadowlands is available for PC.

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