While many gameplay videos for Wolfenstein 2: The New Colossus have already shown that fans will have the ability to dual-wield weapons to dish out the damage against a wide array of souped-up Nazis, the developers at MachineGames have decided to explain the feature in a more in-depth manner. In order to explicate this, MachineGames Executive Producer Jerk Gustafsson, and Creative Director Jens Matthies sat down with Bethesda’s Associate Director of Global Content, Gary Steinman, to unpack how doubling the firepower in the game is more nuanced than one might think and to discuss other relevant elements of the upcoming game.
As seen in the video below, Gustafsson explains how MachineGames has incorporated dual-wielding into Wolfenstein 2: The New Colossus and the enhancements made to the system, which allows fans the freedom to choose whichever combinations of weapons one desires, opening the door to more “over-the-top” mayhem by using two shotguns at once or more strategic possibilities with a silenced weapon in one hand and a stronger backup gun in the other. In addition to this play style, gamers can even take a more tactical route in certain situations by using a signature weapon and “break open a door, or cut open a door to instantly ambush with the other weapon.”
For those unaware, Wolfenstein 2: The New Colossus won’t just feature guns in BJ Blazkowicz‘s arsenal, as MachineGames has also added a new melee weapon with the hatchet in order to give the protagonist a tool other than The New Order‘s knife that’s “a bit more powerful to take an enemy down with.” As it so happens, in order to increase the importance of the hand-axe, the developers have made them “readily available in the world.”
Furthermore, MachineGames wanted for there to be a reason why BJ Blazkowicz is able to get his hands on such a huge and useful armory of weapons. To justify this, the developer has also bumped up the “larger than life” quality of the game’s Nazis by making them even bigger and stronger size wise, as well as more evil this time around by not only adding new enemies but also beefing up reoccurring ones like the Super Soldiers and Panzerhund – the latter of which can actually be ridden and controlled by players for fiery results.
All things considered, Wolfenstein 2: The New Colossus seems to be shaping up quite well, especially considering its release date isn’t too far from now. Not to mention, while the base game already appears highly polished and ready to deliver an action-packed experience, MachineGames has also already planned some for the future so as to give fans who will tackle the campaign with aplomb something else to look forward to with The Freedom Chronicles DLC.
Wolfenstein 2: The New Colossus launches on October 27, 2017 for PC, PlayStation 4, and Xbox One.
Source: Bethesda Softworks – YouTube