Dungeons & Dragons 5e is heralded as one of the most streamlined and welcoming versions of the game to date, and yet it can still be intimidating to many players. There are many tips for playing Dungeons and Dragons with first-timers and playing as a first-timer, perhaps the most important of which is to have fun.

It is in the interest of fun and of expanding what Dungeons & Dragons is that Wizards of the Coast is constantly adding to the game and trying to make it a more expansive vision. However, the company recently changed some established lore.

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The changes in question are to the lore sections of races that are traditionally evil as a baseline, with some of them being explicitly so. These include Beholders, Mind Flayers, Drow, Gnolls, and Orcs. The changes mostly rewrite their inherent racial traits as the opinion of the fictional author of Volo's Guide to Monsters and as being suggestions for roleplaying rather than absolutes. Some of the D&D 5e expansion races are traditionally evil, and the move was made to cut down on tropes that could be considered racist.

Wizards of the Coast's changes got the company trending on Twitter, however. Certain players are not happy to see the lore changed. This comes from many factors, one being that the inclusion of evil race or civilization-wide traits in no way precludes individuals from being very distinct from their stereotype. It doesn't take a good homebrew campaign for a morally good Mind Flayer to exist, or for a Drow to become a hero, both of those are already established.

The removal of mentions of slavery, typically an element of Drow and other evil societies in D&D, is another contributing factor to some responses. A vocal minority has argued that it should stay in the lore, despite the fact that it is a very real and terrible evil.

Perhaps the biggest point of anger here is that in removing these tropes, WoTC is removing part of what drew players to these monsters and potential characters in the first place. It's a common misconception that D&D rules are absolute, and these were never hard and fast elements, but they were something solid to start from. Some believe that removing the evil from these races doesn't make them worse villains, but it may well make them less interesting.

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