Amidst the new quests, armor, and other free DLCs CD Projekt RED has released for The Witcher 3: Wild Hunt, the developer has also rolled out several updates that address many issues player have faced since May – including small text, an XP bug, and numerous game breaking bugs related to story quests.
The amount of patches issued over the last couple of months would usually be seen as a problem – since more than a few games have released in less-than-ideal states. But The Witcher 3 managed to dodge the problems other games ran into, while still offering a rich, content-filled game that’s done quite well for itself, both financially and critically.
Of course, it also helps that CD Projekt Red released the patches in a timely manner, while also keeping fans up-to-date on the upcoming fixes and which platforms they were coming to. The developer’s way of detailing upcoming content for the open-world RPG will continue this week with the forthcoming Patch 1.07, which will add some very significant (and highly requested) features.
Patch 1.07, as described by Community Lead Marcin Momot on CD Projekt’s forums, will be one of the bigger updates to hit the game, presumably because of what’s coming with it, such as item storage, inventory sorting, and a new “movement response mode” for Geralt. That last bit is particularly interesting, as one of the criticisms people have with the game is how Geralt moves.
In combat, it’s largely okay, but simple movements such as walking and running are where the issues lie, as neither seems to move the way a player wants, and they tend to get caught on objects placed within the world. It’s something that people can get used to over time, but a problem all the same.
Meanwhile, item storage and inventory sorting are huge (and much appreciated) additions that those still playing The Witcher 3 are sure to utilize. Throughout the course of the game, hundreds of weapons, armor, and crafting materials are collected, and certain Witcher Gear can be further upgraded, meaning it’s a good idea to hold onto them. Item storage will greatly help to alleviate the problem that comes with deciding what to do with old, but still useful, items in order to free up inventory space. Well, aside from simply dropping it on the ground or hoping to sell it for a worthwhile amount.
A small sampling of the changes Patch 1.07 brings are as follows, with a more detailed list set to come later this week:
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
Unfortunately, development on the upcoming patch means this week’s free DLC will be pushed back to next week. Momot explained the decision, saying “we’ve gathered so much feedback from you over the past couple of weeks and we want to implement as much of it as possible.” Surely, we’ll be okay getting an important update over free DLC? Many of us probably haven’t played the new quest from last week yet.
Patch 1.07 for The Witcher 3: Wild Hunt doesn’t have a release date yet, but it’s set to come to the PC, PS4, and Xbox One, so no one gets stuck playing an outdated version.
Source: CD Projekt RED