Virtual reality (VR) games and hardware have been steadily becoming more affordable in recent years, allowing more players to experience next level video game immersion. As VR devices receive more software updates, companies are also experimenting with VR hardware designs.

The current market competition is with PlayStation VR and Oculus Quest headsets, and several VR patents focused on eye tracking have already been announced to improve next-gen equipment. One example of this is a user-friendly handheld device patented for usage with VR games, combining the desire to drink refreshments while playing a VR game with no distractions or interruptions.

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A piece of technology has been patented for virtual reality systems to allow for users to drink beer and wine plus other similar beverages while playing a game. The patent has been filed under specific gaming categories, such as "Card/Board Games" and "Video Game Accessories." No tie-in game releases have been mentioned so far, but this could be hinting at a multiplayer VR usage like the Metaverse, where virtual players can enjoy card games such as poker in a more relaxed environment.

A VR Patent Controller with Drink Attachment being displayed

A company named Bogie Inc. has applied for this patented interactive controller design, displaying the sleek ergonomic shape associated with virtual reality handhelds. Also alongside it is a receptacle for placing bottles, which can presumably also be used for cans and other drink containers. With the rapid influx of games both original and remade for VR boasting impressive liquid physics such as Half Life: Alyx, VR bottle controllers could be a new facet for allowing players to re-hydrate while without having to pause their gaming experience.

A big part of VR immersion is its ability to block out any external distractions, but this has proven problematic in the past when VR headsets cause injury while users are playing. While improving the user-friendliness of such an immersive gaming tool can be considered a point in the right direction technology-wise, development additions that allow users to use VR continually without breaks could lead to more risks.

Despite an increase in insurance claims being made from VR damage incurred, Virtual Reality is growing in popularity and shows no signs of losing traction. The corporation that has submitted the controller patent appears to have no public ties to larger gaming companies. As such, it is unclear what steps will be taken even if the controller is invented, but this could be the start of VR gaming additions calibrated for a wholly immersive experience.

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