At first when players begin Voice of Cards: The Isle Dragon Roars, the combat might make little sense. While there is a designated number on attacks, those attacks don't always deal that much damage. The JRPG combat algorithm behind the numbers might seem nonsensical, but most of it is related to Elemental weaknesses and some other variables.

Battle Numbers in Voice of Cards

Most of the attacks in Square Enix's new game Voice of Cards seem to have a number attached to them, giving players a good idea of how many HP points the attack will deduct from an enemy. However, the math doesn't always add up when trying to calculate how much damage an attack will do. This is because of several variables that are hidden in the code behind the scenes of every hit.

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Damage numbers can be affected by a number of variables:

  • An Elemental Weakness that raises the attack value of an attack.
  • An Elemental Strength that lowers an attack value
  • The RNG that decides the actual value of an attack
  • The enemy's defense
  • Critical hits

Since there are a massive number of things that can alter just how much damage a character will do, breaking down each section will make understanding how these numbers are calculated. Players will need to remember that Voice of Cards is less of a card game and more of an RPG, where numbers don't mean quite the same thing.

Elemental Weaknesses and Strengths in Voice of Cards

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Elemental weaknesses in Voice of Cards are similar to those of many RPGs. There is a wide selection of elements that an attack can be, including things like Bolt (lightning), Fire, Light, and Wind. However, it's not always easy to tell how a creature will react to a certain type of attack. Elements can be hinted at through the card's art, but are never explicitly mentioned during a battle. For example, players who come across a creature that looks to be made of wood can assume that is a plant elemental of some kind and that Fire will be a strong attack. This means that some other attacks may be weaker against the card, like Bolt or Wind. Like many old-school JRPGs like Final Fantasy, finding all this out is mostly trial and error.

Other Variables in Attacks in Voice of Cards

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  • The attack number seems to be more of a suggestion than an actual number; similar to the damage numbers in many Pokemon games, players will deal a range of the attack number rather than the attack number itself. This RNG algorithm is not shown anywhere in the game, but players will see it when they begin calculating damage attempts.
  • Like elemental strengths, an enemy's defense will also lower the number of an attack. Defense is subtracted from every attack that an enemy or player makes; however, the attack cannot go below one. Therefore if a player attacks for 10 and the enemy's defense is 11, players will deal one damage.
  • In Square Enix's Voice of Cards, critical strikes are randomized and depend on the attack, the character, their equipment, and other factors. Critical hits will always be a much larger number hit than would usually be possible with an attack.

Voice of Cards: The Isle Dragon Roars is available for PC, PS4, and Switch.

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