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Victoria 3 is one of the few unique simulation strategy games emphasizing the materialistic pros and cons of one-time decision-making. Most of the decisions in the game have an output that can be as close to getting one in real life. Every decision counts for something, and every setup made has a different payoff with how the nation blossoms or foils into bankruptcy.

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There isn't necessarily the wrong and proper way to play the game, but everything comes down to keeping the nation afloat regarding financial prosperity and economic stability. Of course, every industry has a trickle-down effect on the earlier said pointers, but a few factories work wonders if tackled right.

Best Factories With Sea Trade Open

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The game's main goal is to nurture a nation's economy to the top and keep it afloat by any means possible. One of the critical elements in economic stability is the trade and commerce section that can make or break the reserves (or, even worse, put the nation back to its bankrupt roots) is the sea trade.

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Once the sea trade is unlocked, one should understand the shift in dynamics that the option brings to the table, provided the decisions chosen are aligned to victory. Goods produced on the base front might not be enough for a viable trade, and a specific few industries can help provide for a thriving trading nation.

Luxury Clothing: Luxury Clothing is a choice that could affect the textile industry in more ways than one. Although it does have its way of disrupting the local market, its impact is best through international trade. Nations rich with silk and dye deposits can utilize the luxury clothing line to the highest and reek in hefty profits through a good trading channel.

Luxury Furniture: Like Luxury Clothing, luxury furniture has a humungous market in Western and European countries. For a nation wealthy with its wood stock supplies and local furniture industry to take care of its regional supply needs, the luxury furniture factory is the next step to beef up the trade income.

Liquor: For nations with a substantial stockpile of wheat and baking powder, a liquor factory is the next step to a wealth expansion in the edible line. Considering the country already has a grocery outlet to take care of the regional needs, Liquor distribution enhances the economy through trade and boosts the income from the upper-class population as a luxury product.

Steel: Steel is a vital foundation product for many other game essentials, such as construction tools, canning, processing, etc. Access to a steel-rich deposit nearby is more than a good reason to have a steel industry running in the country. Also, raw processed steel fetches a fortune in trade, but it would be safe to keep an eye on the stockpile before putting up a number for regular export.

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Automobiles: Automobile factories can be complicated to start with as they require many prerequisites to get one going. However, with the right amount of mandates met, importing automobiles is one way to boost the standard of living and shower in the export fortunes. Moreover, it has its merits in the regional areas, as logistics and transport efficiency gets a considerable boost

Arms & Ammunition: Arms and Ammunition is an essential industry for a nation looking to build a military stronghold. Apart from its end products being the foundation for any requirements, exports of Arms and Ammunition (not to be confused with tanks and artillery) is one way to make a significant and quick buck. The trick here would be to find the right nation willing to get it.

Best Factories With Sea Trade Closed

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While dealing with backward nations that aren't open for trade yet, certain factories work in favor of their requirements. Although they might not sound lucrative, they are still the best bet to get a frail economy back on track and stabilize it.

Tools: When it comes to taking the nation through an industrial revolution, Tools are the basic needs for anything and everything that screams "Industries." Setting up the tools factory, regardless of having an open port, is the first step to industrialization. Its necessity is very evident as the game provides the players with tools made of base metal or wood to have their first set of construction materials. Be it wood, steel, or iron - the Tools factory is the step forward to a more industrialized society.

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Silk, Dye & Clothing: The Silk, Dye, and Clothing factories go hand in hand with each other and are more like three step package to get the ultimate reward. A stockpile rich in Sulfur extracts is an excellent incentive to get the textile industry up and running. Silk and Dye form the basic foundation for the clothing industry that works well in the regional trade and luxury clothing that can help stir up a good economy from exports.

Groceries: Groceries are basically an essential element for modern society. The moment a nation moves from an agricultural backdrop to a more industrialized upkeep, groceries play a massive role in vitalizing the economy, supplying the needs of a more significant portion of the population instead of the earlier food production methods. A must-have for a nation seeking to promote itself into the industrial period.

Fertilizers: Fertilizers became a must-have for helping with agricultural produce during the industrial age. Fertilizers boost the quantity and quality of the outputs from a minimal number of farming lands, therefore, helping free up space for industrialization in the area.

Paper: Paper is one of the cheaper industries to start with outside the bare necessity circle. Paper factories are relatively easier to set up (provided the nation is prosperous with its input materials) and have a quick turnaround time with its produce.

Victoria 3 is currently available on PC, macOS, and Linux.

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