When Uncharted: The Lost Legacy was unveiled at the 2016 PlayStation Experience, fans of the series were atwitter with curiosity as to what they could expect from the upcoming content. More importantly, as the main series had just ended, many wondered how this project fit into the larger Uncharted universe.
Today, much more is known. Uncharted: The Lost Legacy will feature an all-new adventure that stars series favorite Chloe Frazier and newcomer, and semi-villain, Nadine Ross. Additionally, its story will be completely separate from the main Uncharted narrative, taking place after the final game’s conclusion, which has given it space to grow. Without those restrictions, the project evolved into something beyond that of a simple add-on. It’s making its own mark, and is even boasting the largest level in series history.
For more on how the project expanded in scale, Game Informer took the opportunity during an interview with Naughty Dog writer Josh Scherr and director Kurt Margenau to discuss development on Uncharted: The Lost Legacy.
When the project began, Naughty Dog wasn’t sure of its direction. The development team knew it needed to be fresh, since Drake’s story wrapped up quite nicely at the end of Uncharted 4. Now their goal was to wrap up the series as a whole with one final adventure. A young Sully was considered briefly, as was Cassie, but the team finally settled on Chloe, who was inexplicably absent during Drake’s last hoorah. She had all the right qualities the team was looking for, but more importantly she could carry the story they were trying to tell. The fact she is a fan favorite was also a likely contributor.
“We had the unique opportunity to do something that was truly stand-alone, unlike Left Behind which was like the missing chunk of the story in The Last of Us,” Scherr explained. “This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them.”
Originally, the project was expected to be roughly the same length and size as Left Behind. But because The Lost Legacy is separate from the main story, there were less restrictions. With the appropriate environment for ideas to flourish, the project swelled to an unexpected proportions.
“We tried to keep it small,” says game director Kurt Margenau. “As we started coming up with story ideas, it just became clear that with new characters and in this genre of Uncharted, it has to be big. With the gameplay stuff we wanted to explore, it felt like it needed more room to breathe.”
The final chapter of Uncharted looks be be much larger than anyone – even those at Naughty Dog – anticipated. While creating stand-alone content rules out any surprise cameos from other beloved characters, it’s an acceptable price to pay. By stepping outside of the main narrative, the development team is able to explore more uncharted territory, which feels like an appropriate send-off to the series.
Uncharted: The Lost Legacy is currently in development exclusively for PlayStation 4 and is expected to release some time in 2017.
Source: Game Informer