Ubisoft Changed Release Policies After Watch Dogs Graphics Complaints

By | 1 year ago 

Bringing game demos to E3 with the intent to show them off during a live press conference is a big deal, as well as a move that goes a long way in bringing a lot of attention to that particular game. Needless to say, it’s a risk, as it allows viewers to establish their expectations – though with the knowledge that these opinions are based on very early versions of upcoming games.

In some cases, when a game finally releases it manages to reach the standards its previous showings already set. Other times, it leads to a game that falls short of what was once promised, thereby causing people to be vary of the games that follow. Ubisoft, specifically, has some experience with both outcomes, with one of its most recent titles, Watch Dogs, leaning towards the latter of the two scenarios – thanks, in part, to its impressive announcement at E3 2012.

Many may recall that the Watch Dogs gamplay initially shown three years ago was a bit different from the one that came out last year – namely, the graphical downgrade it seemingly received prior to its launch. Even the PC version – which is often considered to be the best version when compared to the console counterparts – failed to look as good as “the original.” Where did things go awry? Well, back in 2012, Watch Dogs was being shown on hardware that didn’t line up with the target machines (Xbox One, PS4, and PC).

Watch Dogs - Aiden jumping to train

Fortunately, Ubisoft learned from its mistakes, which prompted a change in how the company demos pre-released games. In an interview with The Guardian at E3 2015, Ubisoft CEO Yves Guillemot stated as much, while also detailing how their games will be shown from here on. Now, when a Ubisoft game makes an appearance at an event, and it’s in a playable state, it must be running on the current hardware; something that every person can feasibly own.

Said Guillemot:

“With E3 2015 we said, OK, let’s make sure the games are playable, that they’re running on the target machines. When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it is. That’s what we learned from the Watch Dogs experience – if it can’t be played on the target machine, it can be a risk.”

Continuing, Guillemot shared his thoughts on Watch Dogs, and how it may have been trying to do too much too soon. A “Watch Dogs 2,” though, is an entirely different story:

“It’s a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.”

Ubisoft has yet to officially announce Watch Dogs 2, though it was accidentally confirmed a while back. The franchise is sure to return at some point, however, as it simply performed too well to leave behind.

What would you like to see in the inevitable sequel to Watch Dogs?

Source: The Guardian