Turbo Golf Racing is a wacky game, one that interestingly combines rocket-power RC-type cars with the game of golf. Sometimes feeling like a kart racer, other times feeling like an offshoot of Rocket League, Turbo Golf Racing is a pure arcade experience, and one that holds a lot of hidden depth and nuance. While the core gameplay is pretty easy to master, it takes numerous rounds to get any sort of competitive edge.

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While the gameplay and overall experience of Turbo Golf Racing can be quite thrilling and enjoyable, it's certainly not without its faults and flaws. Considering the game is in open beta, it makes sense that there will be some hiccups along the way both in terms of gameplay and presentation. This is one heck of a fun game but it could be made even better with the following fixes and changes.

6 More Gameplay Modes

Turbo golf racing box art

The core gameplay mode in Turbo Golf Racing is a point A to point B race where players must guide their large golf ball to the glowing hole at the end. Of course, doing so it's quite as easy as players have to contend with course hazards, falling off the edge of the stage, and rivals' powerups and shenanigans. This core mode is a blast to play, with each round of three stages only lasting ten minutes at most. It's a fun online mode to keep returning to time and time again.

On top of that, there is a solo mode to practice in the various stage to earn stars for fast times. However, beyond the two modes mentioned, there are no other gameplay modes to engage with. This is unfortunate because the game could easily use a team-based mode, some mini-games, or even fully-fledged golf or mini-golf single-player or local multiplayer game. Here's hoping the devs build off the strong foundation they have to add future modes of play and experimentation.

5 Better Stage/Biome Diversity

Turbo Golf Racing Shot on golf ball

The various stages in Turbo Golf Racing more or less feel and play the same. Each futuristic stage seems to take place high up in the sky on some sort of floating platforms or islands. While this makes for a fun larger-than-life experience during each round, it's hard not to feel the repetitive nature of these stages after playing a dozen or so games online or in the solo mode.

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While there are technically different "themes" to each area, namely, Wild, Industrial, Mountainous, etc., they mostly just look and feel like the same areas with some color and palette swaps. Adding in some more over-the-top and cartoony stages could do this game wonders, especially since the game already leans heavily into the arcade-style of gameplay. Smacking your ball towards the hole in a tropical ocean paradise, a ski resort, a haunted forest, or even an amusement park could be quite magical if implemented.

4 Controls Need Some Fine-Tuning To Stay Competitive

heading towards a rocket item pickup in turbo golf racing

For a game that is currently in open beta, it's quite impressive just how fluid and polished the moment-to-moment gameplay actually is. Controlling the rocket-powered cars feels responsive and appropriately weighty, yes, even when soaring towards the golf ball at blistering speeds with a boost at full power. However, despite the overall polish, the controls could certainly use some work, at least when it comes to providing players with better nuance.

For example, drifting in this game is set to a button (on Xbox) that doesn't feel natural to press when accelerating and boosting. It would make sense for the brake to also be the drift action but this isn't the case. While the buttons can be remapped to a certain extent from the main menu, many players won't fiddle with this. The default controller setting should always give players the most important actions at their fingertips. In this game's case, it would be accelerating, boosting, jumping/tricking, using an item, and drifting.

3 Add In More Item Pickups And Powerups

turbo golf racing player about to launch their disco ball

The fact that Turbo Golf Racing blends elements of kart racers in the form of a few different item pickups and powerups helps this sports-adjacent game stand out in the crowd. Currently, the game has a boost vial pickup, a homing rocket pickup, and a shield powerup. These three pickups are simple and help keep the action moving forward without too much bloat, at least in the game's open beta status.

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The sky is the limit, however, when it comes to thinking of even more pickups and powerups to add to the game should the developers wish to do so. A game like this will continue to grow and evolve as the player base finds new ways to move faster, use the stage's environment to their advantage, and find quirky ways to use the items. Specialized offensive and defensive items, as well as items that pertain to the large golf ball, could really make Turbo Golf Racing extra special in the long run.

2 More Platforms Equals More Players

heading towards a rocket item pickup in turbo golf racing

This is a simple point but deserves to be mentioned here. Currently, Turbo Golf Racing is only available on Xbox and PC in open beta. Fortunately, it's on Xbox Game Pass which means more players are likely going to at least check out the game to see if it's something they enjoy playing. For the game to have a long-term player base, the devs should strive to bring the game to other platforms at some point, namely, Nintendo Switch and PlayStation consoles.

As long as cross-progression and cross-platform play are set as priorities for the dev (Hugecalf Studios) and publishing (Secret Mode) teams then Turbo Golf Racing could easily compete with similar sports-adjacent arcade titles and other live service games.

1 Refine And Polish The User Interface

the solo mode stage selection menu in turbo golf racing

One area of the game that seems to falter is the user interface. From the main menu to the game's matchmaking lobby to the end-of-match screen, Turbo Golf Racing often comes across as a budget experience, one that lacks the finesse and flourishes other bigger titles might have. Sure, it's not a massive dealbreaker, but a more cleaned-up and polished user interface could bolster the game's already enjoyable gameplay and vibrant presentation.

Many players might think this game just looks like another cash grab live service type game or worse yet, a bland mobile title. Here's hoping the dev team spruces up the menus and user interface to make this game truly shine and stand out in a crowded market.

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