2022’s action‑adventure title Tunic seems to pride itself on just how many secrets it can hide in plain sight. Countless shortcuts hidden by the camera, secret combos, and a bite‑sized spellcasting system: all those mechanics are available from the start, but players won’t discover them until much later.

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Even if they’re accessible from the very start, those are some of the most well-hidden secrets in all video games. While some are just hard puzzles that are still clearly signposted, many are simply impossible to predict unless you decide to run the whole game through a spectrogram. These are the real secrets of Tunic, the ones that fly over the head of all but the most dedicated players.

10 The Secret Language

a page of tunic's manual full of an alien language

Most Tunic players eventually realize that the fictional language used all over the game and the in-game manual isn’t just gibberish, but could theoretically be translated. Still, many never figured out how the language works exactly and how one could possibly figure out a translation.

Tunic’s runic language (or, as fans call it, Trunic) is based on written phonetic English. Each Trunic character represents a phoneme, consonant sounds being the inside of each rune and the vowel sounds being a character’s “frame”. Usually it’s vowel then consonant, but a small circle can be added to the bottom of a character to make it consonant, then vowel.

9 The Mountain Door And The Golden Path

2 pages of tunic's manual, one showing a puzle and the other the fox protagonist, thinking

Though this puzzle is mandatory for the secret ending, there are certainly some players who never figured it out completely. This puzzle requires an understanding of the Holy Cross' secret input method and a propensity for The Witness style puzzles.

Once players have all but 2 of the pages of the in-game manual, they must look at page 49: each of the numbers found on here hints at a different page of the manual. There, they must find a gold line and place that line in the relative slot on the Golden Path page.

8 Magic Wand + Magic Dagger2 pages of tunic's manual full of items and abilities descriptions, written in a fictional language.

During their adventure, Tunic players will find lots of consumable items as well as a few unique ones. Some of those items have a clear use case, like the Grapple Hook or the Rifle. Some others don’t seem to have any use at all until they’re combined.

The Magic Wand shoots weak projectiles at a not insignificant SP cost, while the Dagger freezes enemies, but at a laughably short distance. Combining those items by using them at the same time causes the Magic Wand’s projectile to freeze enemies from a safe distance.

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7 Grapple Hook + Frozen Enemies

a page of tunic's manual with a few scribbles, hinting at an item combiation.

Tunic has some items whose effects can be combined by using them together. A powerful and useful combination is the Magic Wand and Magic Dagger, to freeze enemies from a distance.

The Grapple Hook is an item (possibly a tiny Being Of The Fare Shore) that allows the fox protagonist to zoom between the tuning forks placed all over the overworld. On top of moving the player around, it also works on enemies, dragging them towards the player. Alternatively, if the enemies are frozen, they will stay still and allow the player to reach areas otherwise inaccessible.

6 Customize Your Fox!

a screenshot of tunic showing a room full of folding screens.

The fox protagonist of Tunic wears a green tunic and pink scarf reminiscent of the classic look of Link, from The Legend of Zelda series. Not many players know that this look is widely customizable, from the clothes, the fox’s fur, and even the eyes. This is done through a room full of folding screens and bells below the overworld by a secret passage.

Passing behind one of the folding screens will change one aspect of the fox. Other than the four screens in the center of the room there is a hidden one, to the very left, that modifies hair color. Fans haven’t figured out yet what the bells and the conspicuous rectangle in the center of the room do.

5 "Egg!", An Almost Easter Egg

a screenshot of tunic showing a pop-up and a single word in a fictional language.

Tunic has a decent amount of easter eggs, or rather, “egg!”s. The game hides a handful of interactable locations, presumably invisible items, all over its overworld and dungeons. Unlike the name seems to imply, those aren’t references to other games or anything one would normally call an easter egg.

Interacting with those things doesn’t do anything but spawn a line of text in the game’s secret language, just like the one that accompanies the discovery of new items. Instead of naming or describing what the player just found, the translated text only reads “Egg!”.

4 60 Seconds Underwater

a page of tunic's manual hinting at the solution of a puzzle

Some puzzles in Tunic are even harder than the ones required for the secret ending. This is the case of the two secrets of Page 51, which require players to understand the secret language of the game and to be able to solve two clever riddles.

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Being one of the few puzzles to speak the runic language of Tunic, the actual hint is fairly simple. Once translated, the hint recites: Did you retain the secret letter from us? Immerse it in water for 60 seconds to see a secret message. This means that players will need to stay put with their feet in the water for 60 seconds to see the real and much more difficult puzzle.

3 The softest feather

a page of tunic's manual hinting at the solution of a puzzle.

Part two of Page 51's puzzle is found in a previously empty spot at the start of the manual: the softest feather; corrected eleven times; departed once more. Most players can’t even solve the original puzzle, which only requires to understand Tunic’s secret language. Not only does this one need to be translated too, but it’s a proper riddle.

Its solution is: down x1 (“down” is the softest feather of a bird), right x11 (“corrected” means being “right”), left x11 (“departed” means to have “left”, once more is one more than the previous clue).

2 The Eyes Of The Far Shore

a picture of some squid monster with 3 eyes emanating green, red, and blue lights.

Finding at least 6 secret treasures grants access to a teleport in the Old House to what fans are calling the Glyph Tower. The hint for this puzzle is on page 54 of the in-game manual. Once translated, the hint says: "Find some rare gold statues. Traverse the glow to visit 12 strange beings. ‘Un‑sing’ to them the greatest song, the song of the Golden Path, as seen from within."

This is likely the hardest puzzle in the whole game. The rare gold statues are the secret treasures, while the strange glowing beings can be seen on top of the Glyph Tower. To un-sing the Golden Path from within means, instead, to input the Golden Path as seen from the other side of the screen and starting from the end (un‑sing). Doing this will create a message leading to the website www.doyoufeartheeyesofthefarshore.

1 The Other Secret Language

a spectrogram showing some of the runic characters from Tunic accompanied by lines, delineating an arpeggio.

Once fans reached the website www.doyoufeartheeyesofthefarshore.co, fans started thinking that the game could contain a fully-fledged ARG. Running the song playing on the website through a spectrogram they discovered indentations in the form of the game’s ruins and some curious arpeggios, both unlikely to just be part of the music.

This audio file turned out to be the last big secret of the game: a Rosetta Stone for the second hidden language of the game. The language was called Tuneic, from tune and Tunic. All over the soundtrack and in the sound game’s effects, keen players found words, sentences, and even a minutes‑long speech in Tuneic, hidden in plain sight.

Tunic is available on PC, macOS, Xbox Series X/S and Xbox One, Nintendo Switch, PlayStation 4, and PlayStation 5.

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