Modders have been able to concoct incredible feats over the years. From putting The Legend of Zelda: Ocarina of Time into Unreal Engine 4 to bring it to life in a way it likely will never be seen officially, to the entire modding community of Skyrim, modders have shown the gaming world endless possibilities. Now, a modder has taken the original PS1 code of Tomb Raider and has used an open-source port to get the game running on a Game Boy Advance. The fact the world now has a working version of Tomb Raider on the GBA shows just how far the community has come.

XProger is the modder who has managed this achievement using the open-source "OpenLara" project to get the game ported over. XProger uploaded a clip of Tomb Raider running on a Game Boy Advance to Twitter, which then went viral, because of the obvious shock of seeing such a polygonal-intensive game running on a device not exactly known for high-quality 3D graphics. While the frame-rate doesn't exactly look rock-solid the game is entirely playable on the Game Boy Advance hardware.

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After spending over a year on the project, XProger stated that they weren't entirely sure if the port could be managed, but with enough optimization, they got it working well enough for this build to be dubbed the "Alpha Version." XProger says that they have high ambitions for the rest of the project such as improvements (to the frame-rate no doubt) as well as optimization of Tomb Raider to fit the entire experience onto a 32 MB cartridge. However, XProger admits that they only have 3 levels available for download at the moment.

"OpenLara," the open-source port of the original Tomb Raider game, was created by XProger themselves, and it allows players to access the title from across a number of platforms including Xbox, 3DO, iPhone, and 3DS, with now of course Game Boy Advance added to the mix. XProger's work here is truly impressive as witnessing the video uploaded to Twitter and YouTube shows Tomb Raider running virtually unimpeded, in real-time, on a Game Boy Advance. It will be interesting to see what others will be able to do with 3D classics on the device.

In other modding scene news, one modder was recently able to get proper analog controls into a mod of Super Mario 64 DS on the Wii U virtual console, giving it the control fans of the title have always wanted it to have. Elsewhere, God of War director Cory Barlog is encouraging players of the newly released God of War PC port to make mods for the title.

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