With Titanfall now having cemented itself as a March 2014 release, developer Respawn Entertainment is slowly starting to reveal more and more about their highly anticipated shooter. Just recently, the developer gave gamers their first look at the title’s expensive, yet awesome, Collector’s Edition, and today they have something that’s directly tied to the game.
This latest news concerns the game’s various campaign maps, which we now know will each offer a distinct mode as dictated by the story. That means that rather than the traditional mixing and matching of maps and modes, Titanfall‘s combinations are all created by Respawn.
The news comes from an interview between OXM and Producer Drew McCoy in which he reveals that the game’s multiplayer-only campaign consists of a specific sequence of missions, each with its own objective. For example, the level Angel City is built specifically for the Attrition mode — in essence making the extraction element of that level part of the story.
“Each campaign level has its own game mode – it’s not like you’ll play Attrition, then another time you’ll play a different mode. In the campaign, Angel City is Attrition. That’s the story for that level.”
Additionally, when players first start up Titanfall they will have to progress through the game’s missions in a linear fashion, or at least the below quote makes it sound that way. Presumably, Respawn wants to introduce players to the world of Titanfall, and to explain the inner workings of the pilots and the titans, before having players go toe-to-toe in a competitive environment.
“When you first start the game you will play campaign multiplayer, which takes the bits and pieces you’re used to having in single-player, like a story and characters, and big moments that contextualize what you’re doing – we’re putting that into multiplayer.”
So, while Titanfall doesn’t have a single player component, Respawn has constructed the game in such a way that there is still a story arc to the multiplayer campaign. Players are working towards a goal, and each level will see them accomplishing objectives in service of that goal.
Previous quotes from McCoy and other Respawn team members have suggested that there will be a way for players to strip away the story-based objectives, but there hasn’t been a clear explanation as to how that works. For now, it sounds like each level has its own mode, and that’s that.
Dozens of E3 2013 Game of the Show awards and a developer with a strong pedigree suggest Titanfall will be the title to beat next Spring, and it feels like we haven’t even scratched the surface. Expect more details about the game to hit later this week when OXM‘s full feature on the game hits newsstands.
Do you like Respawn’s decision to restrict modes to specific maps? How do you think will Respawn encourage you to play the game after completing the campaign?
Titanfall releases March 11, 2014 for the PC, Xbox 360, and Xbox One.
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