Just like any other encounter, video games have one chance to make a good impression on consumers. Despite strong marketing efforts and marked gameplay improvements to the series, Battlefield 4 left a bad taste in gamers’ mouths thanks to a launch plagued by technical issues and hiccups.
With one of the most anticipated game launches of the year just on the horizon, Electronic Arts is determined to prove that Titanfall will have a much smoother launch than their previous FPS release.
This manifested itself in last night’s quarterly earnings call in which the management behind EA spoke about Battlefield 4, Titanfall and the differences between their launches. For those interested, the entire transcript of the talk can be found at Seeking Alpha. The content of the call is not bound to surprise gamers though.
According to EA executive vice president Patrick SÃ¶derlund, the issues gamers experienced with Battlfield 4 multiplayerstem in part from the fact that “it was a very complex game” at launch. While they claim to have still been “confident” with the state of the product as they neared launch, “the development team quickly began to address the situation” when gamers began making their issues known.
As gamers can attest though, “addressing the situation” and solving it are two completely different beasts entirely. Even now, the game is still receiving stability updates as DICE continues to work towards a truly stable release. While the continued support is appreciated, many gamers are worried that the release of Titanfall could suffer the same pitfalls.
SÃ¶derlund then went on to state that:
“The challenges that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games. There were different issues that only manifest [their] scale in the post-launch live environment… We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again.”
While the sentiment is no doubt appreciated, people are inherently distrustful of those who have hurt them in the past. In this case though, Electronic Arts is only the publisher of Titanfall, not the ones designing its online architecture. They may be able to exert some control over the final product but throughout the game’s development process, Respawn Entertainment has shown great promise, and have yet as its developer and have yet to give a reason to distrust them.
From the upcoming beta test to the promise that there will be no microtransactions, Titanfall is shaping up to be one of the biggest games of the year. Putting any negativity or worries aside, there’s so much to be excited about in the coming months and in terms of stability, gamers will just have to wait until the game’s release before they can pass judgement.
Do you think Titanfall will have a stable release when it launches? Has Electronic Arts caused irreparable damage to their reputation with Battlefield 4‘s stability issues?
Titanfall is prepared to drop March 11, 2014 for the PC, Xbox 360, and Xbox One.
Source: Seeking Alpha