Even despite its lack of a single player campaign, Titanfall has established its hold as one of the biggest titles of the year. While the launch may not have been completely spotless, it has shown considerable improvement post-launch. Following this trend, Respawn Entertainment is poised to address one of fans’ biggest complaints with the game with the implementation of an improved matchmaking system.
While the current state of Titanfall’s matchmaking is far from detrimental to the experience, many players have issued complaints regarding unbalanced teams. On an overt level, players are able to see the paltry or impressive experience levels of both their opponents and their own team. Often though, this is not the best method of judging skill, with time invested sometimes having a much larger impact on a player’s level.
This is where the game’s hidden skill levels come into play. As detailed in the recent update on the official Titanfall site, there is a set of variables that run “behind the scenes” for each player, dictating their actual skill level as determined by the data the game collects. As such, it is not the experience level of a player that is used in the matchmaking algorithm, but rather the skill level.
In it’s current state though, Respawn Entertainment feels as though the matchmaking system could be better optimized. It is not enough to just place players into a match that should theoretically be even, as other variables can throw this off and cause the sides to become uneven. To alleviate this, two significant changes have been issued in the form of a recently-added Attrition playlist called “Improved Matchmaking (Beta)”.
Rather than prioritizing quick entrance into matches, this beta playlist will take slightly more time to better parse the skill data and ensure that the match-ups are of a higher quality. In addition to this, teams will no longer be endlessly pitted against one another. Periodically, the teams will be seamlessly split up and matched up with other teams of like skill. This is meant to eliminate the feeling of dread that can come from losing repeatedly to a particularly tough team, keeping the experience interesting and ever-changing.
With the prospect of new gameplay modes free of charge and the activation of anti-cheat measures, the Titanfall experience is only getting bigger and stronger as time goes on. This is hardly surprising as rumors of a sequel have already begun circulating. It may still be early in its lifespan, but its hard to deny the potential present in Respawn’s IP. With DLC on the way to further expand upon the title, the lure of some mech-on-mech combat will become increasingly difficult to avoid.
Have you experienced any issues with Titanfall’s matchmaking? With so many variables at play, is it even possible to accurately and consistently create balanced matches?
Titanfall is out now on the Xbox One and PC and is set to launch on the Xbox 360 on April 8, 2014 in North America, and April 11, 2014 in Europe.
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