How exactly Titanfall‘s narrative is going to play out is still somewhat of a mystery. Respawn Entertainmentis is attempting to blend multiplayer and single player modes for the shooter, but the ramifications of that haven’t yet entirely been explained. Demos thus far show characters receiving plot briefings at the beginning of each match, but how the overall arch plays out and the ramifications of winning or losing a match, if any, are still unknown. We do know that each map has its own unique mission objectives and there’s some sort of story behind it.
The game’s world and mythology are also still shrouded in mystery too, although recently Respawn has been slowly giving us a peek into their world. At the Spike VGX, two Titanfall trailers dropped, revealing the Ogre and Stryder titans framed in fake showcases for the war machines’ creator, Hammond Robotics. This gave fans their first look into the universe of Titanfall and the futuristic company responsible for the hulking exo-suits.
In line with that campaign, EA has now released a Hammond Robotics trailer for the Atlas titan. Thus far, the Atlas has been the poster child for Titanfall, appearing as a huge statue at E3, in the marketing campaign for the Xbox One (the game is exclusive to PC and Xbox consoles) and also getting an 18″ statue in the collector’s editions of the game.
The Atlas appears to be the closest to a standard ‘assault’ class that FPS multiplayer veterans will be familiar with. While other titans have more defined strengths and weaknesses, e.g. the Stryder is speed-based and the Ogre is a slower ‘tank’, the Atlas appears to be a jack of all trades, performing well in any situation. Highlighting the versatility of the class, the trailer describes the Atlas as the “workhorse of the IMC titan fleet. It has survived every encounter and mission scenario, and continues to out perform competing technologies on every battlefield.”
Hammond Robotics shows that the team at Respawn Entertainment is committed to growing the Titanfall mythology beyond the many chaotic score-grab that FPS multiplayers quickly descend into – namely, the franchise Respawn originated from when it was a part of Infinity Ward and the Call of Duty series.
What isn’t clear is if these pristine advertisements are set at the same time frame as the game or if the world has fallen apart since they were canonically released. It also isn’t transparent if the company will have a bigger part to play in any central narrative the game might have and where they will stand if they are involved. Baring in mind futuristic corporations, especially those interested in profiting on war, don’t exactly have the best track record in the sci-fi genre…
Titanfall releases March 11, 2014 for the PC, Xbox 360, and Xbox One.