Here is How the Titanfall 2 Tech Test Improved


Respawn paid close attention to player feedback during last weekend’s Titanfall 2 test and they are claiming to have significant changes in time for the next test.

Titanfall 2 ran its first pre-alpha test this past weekend and the response was somewhat less than glowing from players, many of whom complained about the map design, changes to the Titans and their spawning system, and slower pilot movement. Though Respawn Entertainment said that it was primarily using last weekend's test to evaluate their servers and new matchmaking system, it seems that the studio took many of these complaints to heart.

Earlier today Respawn Entertainment published a blog post detailing all of the changes that would be in place for the next tech test which begins this coming Friday. In the blog post Respawn detailed the many changes that would be forthcoming this weekend:

  • Air speed and wall-running will be faster
  • Players should once again accumulate and retain more speed when chaining wall-runs.
  • Pilots will once again acquire a small passive amount of Titan-meter every few seconds.
  • Titan dashes will recharge faster

These various tweaks will come as good news to participants, many of whom were frustrated by the fact that acquiring a Titan in the new game seemed overly difficult. Respawn also addressed the negative feedback that was directed at this weekend's maps, which seemed to trade out Titanfall’s signature style of tight urban combat with more wide-open plays spaces.


“Some of our Tech Test players have asked if the relatively flat and open design of Homestead is indicative of a new direction for Titanfall, and the answer is no. When designing maps, we strive to make them unique experiences. For example, Homestead changes things up by creating islands of Pilot gameplay where long-range weapons can be effective. This upcoming weekend a new map, Forward Base Kodai, will be available for play. There is a wide variety of maps for the final game.”

Finally, Respawn has promised to turn down the fade distance of enemy outlines, which in last weekend’s test was making it too easy for players to see enemies from a long distance away. While the large amounts of negative feedback is never a good thing in a beta test, it’s encouraging to see that Respawn is willing to listen to player feedback and flexible enough to implement these changes before the next test.

These changes along with the “free-form” single player campaign and the possibility of cross-play, might be what helps Titanfall 2 pull ahead of its competitors like Call of Duty: Infinite Warfare and Battlefield 1.

Titanfall 2 is set to launch on October 28, 2016 for PC, PlayStation 4, and Xbox One.

Source: Games Radar

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