Ever since it was announced that Titanfall would be arriving on Xbox as a brand-exclusive, PlayStation fans have felt as if they’ve been shafted. The first-person, mech-centric shooter turned many heads during its debut at E3 2013 before being met with a decent reception, but now the once-exclusive sci-fi game has a confirmed sequel in the works and it’ll be coming to a myriad of platforms.
Speaking with IGN, the co-founder of Respawn Entertainment, Vince Zampella, confirmed that Titanfall 2 is currently in development at the studio and will finally bring the franchise to PlayStation. Although the planned sequel is currently without an official title, Zampella didn’t give gamers a time frame in which they can expect the next entry in the Titanfall series.
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
As mentioned earlier, one of the biggest disappointments for some fans was the exclusivity factor behind the original Titanfall game and Zampella shared those sentiments – as well as admitted that the title simply couldn’t have been made without the Microsoft deal in the first place.
“Platform for me comes to mind right away. Well, we needed that, though. We couldn’t do the game. If we could do it though? It would have been prohibitive to do that – we definitely made the right choices for the right reasons – but if you’re saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us.”
One of the major elements of Titanfall that rubbed some the wrong way was its online-only gameplay. Focussing on getting mechs and destroying others in a constant barrage of death matches and other team-based scenarios is the entire premise of the original title, but Zampella refused to touch upon whether or not there will be a single-player campaign of sorts in Titanfall 2.
“I wouldn’t have done it differently. We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
From the sounds of it, Titanfall 2 is still at a very early point in development and likely won’t be showcased for quite some time. Given the fact that the add-on content for the game has only just been made available for free, it’s not all that shocking to suggest that Electronic Arts is hoping to reignite excitement in the title before eventually releasing its successor.
Since this news dropping, it’s only a matter of time before EA gives fans something a little more concrete to start getting excited about. With that in mind, stay tuned to Game Rant and standby for more details on Titanfall 2.