The Witcher 3: Wild Hunt has already made headlines with its impressive detail, map size, and game length. Moreover, those who have seen the game’s trailers and 4K screenshots have generally been very positive about the The Witcher 3’s potential.

One would think the amount of detail in the game would lead to some troublesome and lengthy load times. However, it looks like that is far from the truth. In an interview with GameSpot, Witcher 3 senior environmental artist, Jonas Mattsson, revealed that gamers won’t experience any load times as they move through the game world.

That’s right, The Witcher 3: Wild Hunt will deliver a massive, open-world free of the frustrating and story-breaking loading times that normally plague gamers. As players make their way through Witcher 3, they’ll be able to move between areas and in and out of buildings without any delay in the action.

The Witcher 3 Wild Hunt - Geralt and Soldiers

According to Mattsson, this was a major focus for the team at CD Projekt Red:

“No, there’s no loading times. Only when you actually start the game, when die and load the game, or when you fast travel. That fast travel loading time depends on how far you have to travel of course. If you just fast travel a little bit, it’s a really short loading time.

“One of the goals we had was to keep the experience as fluid as possible. When you play, you don’t want to have the loading screen because it takes you out of the game a bit. We wanted to make sure that it was as smooth as possible, one big experience. For us, that was really important. I think we achieved that because, as you said, just going in and out of a building, there’s no loading time. Nothing. It’s just creates this really nice experience.”

Omitting load times in such a large game is an impressive feat. It’s something other games have been working toward with some success. Grand Theft Auto 5, for example, was able to provide a similar experience by allowing players to move freely through a massive Los Santos without loading times.

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It’s important to note, though, that while players won’t experience load times during gameplay in Witcher 3, the game isn’t completely without loading screens. When players load their game, for instance, they’ll have a short waiting period. Additionally, as Mattsson mentioned, when players fast travel between areas they’ll have a brief loading period. However, the overall experience for players will be devoid of any waiting.

Mattsson also discussed the game’s incredible environmental detail during the interview, and described the team’s development approach to achieve a very natural and detailed world. Their tactics included making sure each area and village felt individual and unique, and that the whole map felt very fluid for gamers.

What do you think about The Witcher 3’s lack of loading times? Let us know your thoughts in the comments.

The Witcher 3: Wild Hunt is set to release on May 19, 2015 for PC, PS4, and Xbox One.

Source: GameSpot