This article is part of a directory: Complete Guide to The Quarry: Collectibles, Endings, and More
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The Quarry's cinematic horror experience can be strengthened by finding collectable clues and secrets hidden throughout the campsite. However, since the tarot cards, historical clues, and other evidence in The Quarry is easy to miss, using a guide can make the experience less stressful.

Finding all the clues and evidence in Chapter 6 is dependent on certain characters being alive based on previous chapter choices, so players would be wise to examine the list beforehand. Some trophies can be stacked with others during the same playthrough, but facing The Quarry's dangerous monsters while avoiding deadly choices may not always be possible.

RELATED: Beginner Tips For The Quarry

Finding Evidence as Jacob

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This chapter will begin with Jacob being playable, providing he hasn't been killed yet. It's possible to do this by Ryan accidentally shooting him in Chapter 4 while crouched in the bushes. If all necessary characters are alive, players will be able to collect a total of two Tarot cards, three clues, and one evidence opportunity.

When players can take control of Jacob, the first piece of evidence is up on the walkway. Head up the wooden stairs and continue along the path until there is a fork in the road. Stick to the right path and Evidence #7 will be on the ground.

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Next up, Jacob can locate another collectible by heading down the other set of walkway stairs. Tarot Card #10 is found on the left path once the camera angle changes. Heading right towards the stairs will trigger a cutscene, so make sure to grab the tarot card first before exploring.

These are the only two collectibles that Jacob can find, but his ordeal isn't over yet. The cutscene trigger will cause Emma and Jacob to reunite, followed by a Quick-Time Event sequence as the monster pursues. Just like before, failing the QTEs will lead to Jacob getting bitten which can change future story moments.

Getting the Collectibles as Abigail

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Once the player gains control of Abigail after Nick is thrown into the pool, she can briefly explore the poolhouse. She can find collectibles in this location, but there is a hidden timer that will automatically trigger the next cutscene after enough time has passed.

The first accessible clue is pinned up on a notice board by the stalls; inspect it to collect Camp History Clue #11. From here, turn left and walk past the stalls. At the end of the corridor, there is a locker directly in front of Abi, which contains Clue #10 in the form of a spooky drawing.

The final collectible can be found in the third bathroom stall nearby the locker. Walk into the stall and then back out, which will cause the camera perspective to reveal the Tarot card. The next cutscene trigger should occur shortly after, where Abigail has to make a choice that leaves Nick's fate up to the player.

Finding the Final Clue as Emma

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After the previous decision, gameplay switches back to Emma. This is assuming she is also alive since there are plenty of opportunities for her to be killed in Chapter 4. A short cutscene will play showing Emma drying off after falling into Lake Septimus, after which she can explore freely.

The one and final clue that Emma can locate is to the right of the campfire, on the ground by one of the yellow tents. This is Clue #9: a kid's letter home talking about the sleepaway camp. After this, Emma has to continue walking uphill (either the left or right path is fine) and trigger the final interaction of the chapter.

Those are all the collectibles for Chapter 6, but The Quarry's story yields many endings based on player choice. Chapter 7 will begin next, featuring more collectibles and choices.

The Quarry is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: Complete Guide To The Quarry: Collectibles, Endings, And More