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No modern gamer needs to be told that the triple-A video game space is inching closer to Hollywood visuals and cinematic presentation every year. As the launch of next-gen consoles approaches, the potential to take games even closer to the size and scale of blockbuster films has never been harder. But The Order: 1886 is taking a slightly different approach.

The latest video detailing development of the game focuses on on the story being written for the PS4 exclusive, but which influences Ready At Dawn is taking from cinema - and they might not be what gamers expect.

So much of the coverage surrounding The Order: 1886 has been focused on the characters surrounding the game's hero, Galahad, that the technical aspects of the game would be taking a back seat. Although the alternate take on Victorian London is certainly the idea that spawned the project, the closing gap between video games and traditional filmmaking is also something the development team is seeking to explore.

In the latest video from Game Informer's exclusive coverage, the role that the actual mechanics of a third-person shooter - the camera, art style and sense of immersion - took center stage.

The Order 1886 Galahad Story Trailer

One of the first things that Ready At Dawn revealed about The Order: 1886 was that the cinematic trailer (representing almost all of the available assets for the game) was rendered from in-game footage, with an overall style and visual treatment that players could expect to encounter throughout the singleplayer campaign. In other words: they were designing their next-gen shooter to be as dirty as possible.

Much of that grit and grime comes from the 19th century Whitechapel setting, but the realism concerns the lens and imaginary 'camera' being used to capture the action. It's an issue that major motion pictures have had to deal with already: special effects make the fake look so real, they start to become too real, too perfect and flawless. Different directors have handled the issue differently, with J.J. Abrams' abundant use of lens flares and visible 'lenses' applied to shots created without the need for a camera.

On film, those approaches are meant to convince viewers that the shots were created as realistically as their non-CG counterparts; but in a video game, developers tend to argue that their overall goal is to remove the camera entirely, and convince players that they really are playing as the player-controlled character.

Whether creative director Ru Weerasuriya thinks that goal is impossible, or simply not important to gamers, The Order: 1886 is committed to presenting their game as cinematically as possible - lens flares, distortion, lag and grime included. Again, it's hard to know exactly how those elements will come into play without actual gameplay footage, but the video should pique the interest of gamers curious to see how next-gen tech will be making more 'cinematic' experiences possible.

What do you think of Weesasuriya's comments? Do you feel like gamers accept that they're actually watching the events of the game, not truly living it? Or does it depend on the genre? Sound off in the comments.

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The Order: 1886 will be released exclusively for the PlayStation 4, at an unannounced date.

Follow Andrew on Twitter @andrew_dyce.

Source: Game Informer