Good ideas don’t happen overnight, and no game proves that fact like The Order: 1886. When the game’s cinematic trailed wowed audiences at E3 2013, the question on everyone’s mind (once the applause slowed) was how a studio known for producing God of War PSP titles had come up with such an inspired story?
The latest developer diary seeks to answer that very question, providing a lengthy look at the creative team in charge of The Order, the talent assembled to provide it with a story, and how the game’s blend of alternate history with Arthurian legends is the product of years of work under complete secrecy.
As part of Game Informer’s ongoing coverage, Ready At Dawn is slowly but surely revealing that their third-person action title is not just a unique spin on history, but one of the most promising new IPs we’ve seen for next-gen systems yet. Previous videos have gone into depth concerning the unique cast of characters that will be appearing in The Order, but so far, it’s the setting that has attracted the most attention.
As the video shows, the parallels between creative director Ru Weerasuriya’s initial idea – an ancient order spread across Europe, carrying out a secret war – and the Assassin’s Creed series weren’t lost on those at the studio, but the similarities end there. The Order: 1886 didn’t begin its life with Weerasuriya looking forward into sci-fi, but backwards into history. Or, rather, an alternate one.
If we’re honest, a story focused on the descendants of King Arthur’s Knights of the Round Table, and the ongoing war that Arthur actually founded his order to combat is interesting enough to gain attention – especially in these days of a never-ending parade of space marine shooters and ‘gritty’ near-futures. But when paired with the talent and proven track record of the studio behind it, even that concept was enough for Sony to sign onto Read At Dawn’s first foray into next-gen development.
The story looks to be the most apparent strength of the game so far – with a script from the Emmy-Award-winning writer Kirk Ellis – but the technical promise can’t be understated either. Besides confirming that The Order: 1886 has been under development for much longer than some might think, chief technical officer Andrea Pessino explains in the video that once the studio determined that the PS4 was the platform for them, they were going to do everything in their power to overachieve.
That means a new engine capable of applying layers of detail and effects mimicking those captured by a camera lens, and what gamers can at least hope will be a fresh dose of third-person shooter in a generation dominated by the Unreal Engine.
The Order: 1886 was one game that managed to capture our attention at E3, and with every new tidbit or reveal since then, our interest has been justified. Where does this game rank among your most anticipated for the next-gen consoles? Are you more interested in the story, or a new triple-A third-person shooter sporting improved graphics? Sound off in the comments.
The Order: 1886 will be released exclusively for the PlayStation 4, at an unannounced date.
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Source: Game Informer