gamerant.com

  • Neil Druckmann reveals how The Last of Us Part 2 is so big without being open world. 1 / 8

  • During development, the studio added more cinematics, story locations, and enemies. 2 / 8

  • In addition, Ellie now has a dedicated jump button, allowing players more platforming moments. 3 / 8

  • The added movement also impacts combat, giving players additional options. 4 / 8

  • The team also intends to match the pacing of the first game. 5 / 8

  • As such, some sections will be more open and explorable than others. 6 / 8

  • However, Naughty Dog isn't using the added content to artificially pad the game. 7 / 8

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