As has been previously detailed, The Evil Within 2 is a sequel that connects with the first game in a variety of ways, as it continues the story of the franchise’s main character Sebastian Castellanos, who is searching his daughter Lily in order to save her life. Beyond this, though, the followup also offers players a much larger, and more open space in which to play, despite the fact that it was given a shorter development period than its predecessor.

This much was revealed during a recent interview held between GameSpot and The Evil Within 2 producer Shinji Mikami and and director John Johanas, with the former explaining that the development period on the upcoming survival-horror game was “quite a bit shorter” than that of the first game. When it comes to sequels in the gaming industry, though, such a circumstance is common, as Mikami explained, “It always takes more time to make the first game in a series, compared to subsequent games.”

With a time crunch having been on Tango Gameworks‘ hands, the producer and director were asked what kind of obstacles the development team faced during the shorter development cycle, with Mikami saying, “The last game was completely linear, and this time was more open feeling, which for a horror game was quite a challenge to create.” Building upon Mikami’s statement, Johanas added that making a project that’s bigger than the first game “takes a lot of work,” due to the fact that it’s a a more complicated process than simply creating a huge game world.

“Scale is one thing; it’s really easy to make something big–you just make it big. But [you have] to find the right density. One of the things we wanted to make sure this time is that it’s not too suffocating in terms of how we presented horror elements compared to the first game. We want it to be open, so you can explore at your own place, and have a sort of ebb and flow to horror experiences and downtime. That just takes trial and error, going back and forth. But because the trial-and-error period was very quick, we made things, we adjusted based on feedback, very quickly.”

Although Tango Gameworks seem to have incorporated breather periods in between The Evil Within 2‘s more frightening moments, that’s not to say the horror aspects are any less scary. In fact, as evidenced in this gameplay footage involving Sebastian taking on the Giggling Guardian and a tripod monster called Obscura, the forthcoming game ought to serve up plenty of nightmare fuel for horror hounds once it releases next month.

The Evil Within 2 is set to launch on October 13, 2017 for PC, PlayStation 4, and Xbox One.

Source: GameSpot