A YouTuber named MarcoStyle measures out the map of The Division and directly compares it to the in-game worlds of both Grand Theft Auto 5 and Fallout 4.
There’s been plenty of speculation about how big the map size of The Division really is, especially since Ubisoft has hyped that the in-game Midtown Manhattan area was a one-to-one scale recreation of the famous borough. Some gamers felt like their beta experience for The Division was an indicator that the game wouldn’t feel as big as promised, so a YouTuber named MarcoStyle decided to set the record straight with some cold, hard math.
So that gamers had a frame of reference, Marco compared the map size of The Division to the maps from Fallout 4 and Grand Theft Auto 5. To ensure that each game’s map was set to the same scale, MarcoStyle had to do plenty of converting in terms of each game’s measurements, since all three of the aforementioned titles have completely different units of measurement and different ways of displaying them. Despite the difficulties in doing so, the video below offers a pretty in-depth explanation of the process behind it, and it appears that the math checks out.
The cold streets of New York City ended up being a respectable 2.8 kilometers long laterally (or 1.7 miles for those non-metric Ranters out there), and when all is said and done, it looks like the streets of The Division will contain plenty to do and see, even when compared to games like Fallout 4 and Grand Theft Auto 5:
MarcoStyle acknowledges that there are some inherit differences in terms of game design between The Division and Grand Theft Auto 5 that can’t be ignored, such as the fact that the former is designed for players to walk through, whilst the latter can be quickly traversed via car with plenty of offroad shortcuts. Much like The Division and Destiny, the two just weren’t meant to be directly compared.
Similarly, whilst both The Division and Fallout 4 can only be traversed on foot, plenty of the latter is a barren wasteland, and the post-apocalyptic New York that is The Division contains a much denser experience with less gaps between structures. Though both maps ended up very similar in terms of size, Bethesda’s game took the player 9 minutes and 12 seconds to traverse from North to South, whilst agents from The Division could expect to traverse laterally across the map in 8 minutes and 10 seconds, provided they don’t run into any obstacles like gates, blocked roads, or buildings.
It looks like comparing these games in terms of map size is really apples and oranges, but the main takeaway from the video is that Ubisoft’s upcoming title will launch with a very respectable map size for players to explore, and that’s before areas like Brooklyn are even included.
Tom Clancy’s The Division is scheduled to release on March 8th, 2016, for PC, PS4, and Xbox One.