A developer of The Division confirms that both PS4 and Xbox One editions of the game will be able to adjust their graphical settings to improve the frame rate.
Ubisoft’s The Division has plenty of graphical splendor to bring to the decrepit, frozen streets of a virus-stricken New York City. Gamers have already had a chance to see how The Division looked in the closed beta from last week, and it became clear pretty quickly that PC gamers had far superior graphical options compared to Xbox One and PS4 players. Console gamers still had some pretty impressive graphics, mind you, but their frame rates were far behind what those on computers could do.
As it turns out, console gamers playing The Division will have several graphical options they can adjust to improve the game’s overall frame rate, like chromatic aberration, image sharpening, and most importantly a slider to adjust anti-aliasing. Though the exact details on how much these settings can impact The Division’s frame rate wasn’t stated, simply having this option in a console game is relatively unknown territory for the industry.
The confirmation of these graphical changes came from a recent developer interview with Team Epiphany, where one of the developers for The Division made it pretty clear the team is proud to give console gamers some graphical options:
You can disable certain lighting aspects to improve frame rates in the console versions. I don’t know of another game that does that. So if you want to choose frame rate over visuals, you can if you want.
Console games don’t typically get the option to change much about the graphics in the same ways that computer-based gamers can, and most console gamers have already likely discovered that only official patches have really affected frame rates for titles in the past. Having the option to sacrifice some visual flair for an increased frame rate is a great option to have, and we’re sure many console gamers will utilize the option.
The developer went on to post about how developing the title for PC, which wasn’t part of the original plan, has let them push the boundaries for the The Division’s graphics as a whole:
One good thing about The Division is we’ve always considered the PC as a separate platform. We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them. But it’s been good having a dedicated PC build for this game. I’m really happy that we’re pushing the PC build as much as we are; there’s a lot more customized options than the console.
The graphical settings menu for the PC was leaked from the alpha a month ago, and it certainly looks like Ubisoft is giving PC players a fully customizable palette . The visuals that The Division brings to the table are simply gorgeous, regardless of what system the game is on, but in any event it’s great that console-based players are granted options to improve their frame rate in the dense New York area.
The Division is slated to release on March 8th, 2016, for PC, PS4, and Xbox One.