Star Wars 1313
Lucasfilm head Kathleen Kennedy says the company is still looking into Star Wars 1313, the enterprising Boba Fett adventure that was said to be dead in 2013.
'Star Wars 1313' may be cancelled, but that's not stopping concept artists from revealing their work on the once-promising game. The latest batch includes detailed looks at Coruscant and Tatooine.
Another collection of concept art for 'Star Wars 1313' has made its way online, this set featuring a fair share of Boba Fett action shots.
New concept artwork for 'Star Wars 1313' has been uncovered, along with details on the gameplay demo that would've been shown at E3 2013.
A new LucasArts gameplay video surfaces from a canceled game that was to become 'Star Wars: Battlefront 3'. Also, the latest news on LucasArts.
In the wake of a grim future after LucasArts' shutdown, a new report has revealed that 'Star Wars 1313' was to be centered around Boba Fett. Concept art even exists to prove it.
Disney has confirmed that they have closed Lucasfilm subsidiary LucasArts - with the intention of licensing fan-favorite brands to outside developers.
Inside sources claim 'Star Wars: First Assault' was 'Step Zero' to 'Battlefront 3' but its future is now uncertain.
Inside sources claim 'Star Wars 1313' development may have been halted, but here's why and how it could work with Disney's big movie plans.
LucasArts claims that the Disney/LucasFilm deal won't affect development on 'Star Wars: 1313' but what about future 'Star Wars' games?
A few new details on 'Star Wars 1313' development have surfaced, mainly a lack of cooperative gameplay or plans for handheld versions. Concept artwork will hopefully ease the pain.
The newest developer diary for 'Star Wars 1313' has the developers explaining just how dark and dirty the game's world will be, and why even the most devoted 'Star Wars' fans may be surprised.
LucasArts shares the first official gameplay trailer for 'Star Wars 1313' at Gamescom 2012 and it looks good. Very good.
'Star Wars 1313' Creative Director Dominic Robilliard thinks that as graphical fidelity increases so does the responsibility of developers not to sensationalize violence.