Rainbow Six Siege
Rainbow Six Siege players report major technical issues with the Ubisoft shooter, including matchmaking errors, disconnections from the game and framerate drops.
Ubisoft announces a plan to handle trolls who are only out to purposely kill their teammates in Rainbow Six Siege after answering a fan question over Twitter.
After announcing a new open beta for Rainbow Six Siege next week, Ubisoft reveals that player progress will ultimately not carry over when the final retail version is released.
Ubisoft details their plan for free Rainbow Six Seige DLC coming in 2016, as well as announcing their intentions regarding the game's microtransactions.
Ubisoft announces that multiplayer-centric title, Rainbow Six Siege, will launch with a single player mode called Situations, which focuses on individual operators.
Rainbow Six Siege developer Ubisoft explains why the forthcoming game does not feature a single player campaign and extends the closed beta test until October 1st.
Ubisoft confirms that the resolution for the Rainbow Six Siege closed beta are 1080p on PlayStation 4 and 900p on Xbox One, though that may change at launch.
Rainbow Six Siege level designer, Benoit Deschamps, reveals during a recent interview that the forthcoming team-based, tactical shooter will launch with 10 maps.
Microsoft has announced it will be giving away seven unique and collectible Xbox One controllers, with consoles attached, for their PAX Prime 2015 sweepstakes.
GameStop's 2015 Expo kicks off the holiday season with hands-on demos of Call of Duty: Black Ops 3, Rainbow Six Siege, Uncharted, and a real-life Halo 5 battle arena.
Ubisoft reveals the $150 Rainbow Six Siege Collector's Edition, which comes with a copy of the game, its season pass, a tactical guide, and much more.
During its E3 2015 press conference, Ubisoft announces a 'Rainbow Six Siege' beta. The publisher also reveals that 'Siege' will bring back the classic Terrohunt game mode.
Ubisoft details 'Rainbow Six Siege's' single player/co-op Terrohunt engine, which gives players semi-random objectives to make sure that no two playthroughs are exactly the same.