DICE and Electronic Arts officially release Battlefield 1’s Revolution Edition and celebrates the compendium with a brand new launch trailer for the game.
During gamescom 2017, DICE introduces a new competitive game mode for Battlefield 1 called Incursions, which undergoes public alpha testing next month.
During gamescom 2017, DICE and Electronic Arts debut official gameplay footage for Star Wars Battlefront 2’s Starfighter Assault mode which features 24-player combat.
EA DICE releases the first official gameplay trailer for Star Wars: Battlefront 2’s Starfighter Assault mode, featuring space battles across three eras.
Battlefield: Bad Company, the well-received spinoff of DICE’s popular FPS franchise, joins its sequel on the list of Xbox 360 games playable on Xbox One.
Madden NFL 18 creative director Mike Young reveals that Uncharted director Amy Hennig and Mass Effect scribe Drew Karpyshyn were consulted for the game’s story mode.
Before Nintendo released the Switch to massive success in 2017, Electronic Arts executive vice president Patrick Soderlund admits he was ‘puzzled’ by the console/handheld hybrid.
During a round table discussion, Star Wars Battlefront 2 developers call the game EA’s most ambitious title to date with the amount of content that three distinct studios are creating.
Electronic Arts’ executive vice president Patrick Söderlund says that the company will bring more games to Nintendo Switch if FIFA 18 is a success on the console.
EA details plans to show off Star Wars Battlefront 2’s space battles later in August at Gamescom, including new gameplay features as well as a new map.
Dragon Age creative director Mike Laidlaw spends some time on Twitter answering questions about the franchise’s future, but remains mum on current projects.
EA confirms that the Houston Rockets’ James Harden will be the cover star for NBA Live 18, alongside news of an extensive demo for the game that goes live tomorrow.
Hazelight Studios founder and A Way Out game director Josef Fares criticizes the power of the PlayStation 4 and home consoles when discussing his new game.
In a recent interview, Respawn Entertainment’s co-founder Vince Zampella says that sales for the studio’s first-person shooter Titanfall 2 should have been better.
Here’s the first look at Star Wars Battlefront 2’s Heavy class, including two images of different Heavy characters from two different eras and factions.
An ex-gameplay designer on Mass Effect: Andromeda discusses the merger of BioWare Montreal and EA Motive, revealing an environment ‘worse’ than anyone realizes.
Mass Effect: Andromeda lead designer Ian Frazier confirms that his post-merger role is now with EA Motive, working on a brand new intellectual property.