Chinese ISP Tencent has completed a deal to purchase Clash of Clans developer Supercell for the princely sum of $8 billion, making a big commitment to the future of mobile gaming.
Like many freemium mobile games, there’s a cheating problem blighting Clash of Clans — but now developer Supercell is making plans to clamp down on offenders and level the playing field.
After a seven-year-old boy spends nearly $6,000 on a Jurassic World freemium mobile game, we ask exactly who can do more to stop these events taking place in future.
Many mobile players are falling victim to the ‘Clash of Clans’ addiction, thanks to strategic gameplay design and manipulative microtransactions. How much are you willing to pay for ‘fun’?