The Minions Technomancer already has many difficult decisions to make. Superfuse doesn't give players limitless talents, so it's impossible to use every summoned unit well. Gamers will have to decide which of their minions they'd like to hone in on.
For gamers who are enjoying a different build in Superfuse, do not take this as a mandate. Even at the hardest difficulties, the Minions Technomancer has many different functional builds that are fun to play and effective against opponents. This guide is simply one way that the community is experiencing success with, other builds for the specialization are perfectly valid.
This article was written during the Early Access period. Updates and patches may have altered the overall experience.
Talent Tree
Minions Mastery |
13 |
Artillery |
1 |
Battery Pack |
5 |
Lazer Head |
3 |
Battery Pack |
8 |
This is a strong Lazerbeak build that utilizes some of the best talents for the Minions Technomancer. With all due respect to the other minions, they simply just don't have the high-end value that the Lazerbeaks do. When stacked, they can eliminate any enemy on the screen, allowing the hero to run around and dodge attacks.
This build exemplifies why this is one of the best specializations in the game. Players don't have to think about doing anything except make Lazerbeaks if they get destroyed and dodge opponents. Throw decoys down in tough boss fights to negate the need to even dodge anything.
Fuse Allocation
Skill |
Fuse |
Quantity |
Effect |
Fuse Cost |
Lazerbeak |
Shatter |
1 |
On kill, you have a chance to shatter your enemies turning them into projectiles that hit more enemies. |
15 |
Lazerbeak |
Stun |
1 |
Hitting an enemy with your skill will stun them. |
15 |
Lazerbeak |
Fork |
1 |
Projectiles are split into multiple projectiles, the damage is split equally between each projectile. |
15 |
Lazerbeak |
Shrapnel |
1 |
On end, your projectile shrapnels into many smaller projectiles. |
15 |
Lazerbeak |
Split |
1 |
Hitting an enemy splits a projectile into multiple projectiles, the damage is split equally between each projectile. |
15 |
Lazerbeak |
Homing |
1 |
Projectiles home in on nearby targets. |
15 |
Lazerbeak |
Add Lightning Damage |
1 |
Add a percentage of physical damage as extra lightning damage. |
10 |
Lazerbeak |
Add Fire Damage |
1 |
Add a percentage of physical damage as extra fire damage. |
10 |
Lazerbeak |
Add Poison Damage |
1 |
Add a percentage of physical damage as extra poison damage. |
10 |
Lazerbeak |
Add Ice Damage |
1 |
Add a percentage of physical damage as extra ice damage. |
10 |
Lazerbeak |
Add Physical Damage |
2 |
Deal additional physical damage. |
20 |
It should be noted that Lucky Looter and Additional Credits are great new fuses to pick up, but once players have all the gear they need, these are the best fuses for actual combat. Also, beware of fuses like Pierce and Ricochet which have nice effects but decrease the skill's damage.
There are two fuses specific to the Lazerbeak that did not make the cut. Unstable randomizes minion damage. That can be helpful when bypassing resistances, but the standard physical damage is strong enough to not warrant the fuse. The second fuse, Bombardier, gives players access to a minion that deals area damage at the expense of 10% of the minion's damage. It's better to add damage and area with other fuses such as Shatter and Shrapnel, which do make the cut. It would be better to get new skills than it would be to try and alter Lazerbeak this way.
By applying every elemental effect to the Lazerbeak's attack, players can be assured that if the particular creature has an immunity, the Lazerbeak will bypass it. If the opponent has a weakness, all the better. The skill is still primarily physical damage, but these extras add up.
Gear Stat Priority
S-Tier |
Strength, Reflexes, Accuracy, Movement Speed, Sight Range |
A-Tier |
Power, Life Leech, Max Health, Attack Speed, Critical Hit Chance, Critical Hit Damage |
B-Tier |
Armor, Block Chance, Evasion, Elemental Resistance, Damage Reduction, Health Regeneration, Credits Drop Amount, Experience On Kill, Luck |
C-Tier |
Block Amount, Dodge Chance, Health Restore On Kill, Cast Speed |
F-Tier |
Energy, Energy Regeneration, Cooldown Reduction, Energy Restore On Kill, Energy Steal |
All players will be trying to get better gear when they first get to the max level. To that end, Luck moves up to an S-Tier attribute. Once geared, however, it moves down to F-Tier and becomes irrelevant. It's important to note this change as the value will change at different stages of the endgame.
The best gear for the Minions Technomancer bolsters the damage and accuracy of the Lazerbeaks. Movement speed helps the Technomancer avoid getting hit. Sight range is irrelevant for most classes, but it helps the Razerbeaks see enemies that are further away, so it becomes a priority for the specialization.
At the bottom are the items that mean nothing to the Minions Technomancer. The game isn't going to end any faster for a character that has lots of energy or a faster casting speed. The Lazerbeaks should be cast before the fight, not during.
Superfuse is available in Early Access for PC.