Short Version: With quite a few next-gen fighting games on the market, Super Street Fighter 4 improves on an already amazing game to provide one of the most fun and rewarding fighting experiences you’ll ever find on next-gen consoles.
Game Rant’s Ryan Blanchard reviews Super Street Fighter 4
The Street Fighter series has, over the years, made a name for itself as one of the biggest, most well known franchises in the fighting genre. With its debut on next-gen platforms, Street Fighter 4, the franchise was opened up to a whole new generation of gamers as well as the returning, hardcore crowd.
Now, in a similar fashion to its previous games, Capcom is releasing Super Street Fighter 4, the updated version of 2008’s smash hit fighter. While some are against the idea of releasing an updated version of a two-year-old game in an age where downloadable content has become more and more prevalent, the real question is whether the game has enough content to warrant a second purchase.
Story And Sound
This is a fighting game. As such, you probably won’t be surprised to hear that the plot in this game is far from a selling point. While there are short cutscenes at the beginning and end of each character’s arcade mode run-through which give you a reason for them entering the fray, they’re far from memorable. That shouldn’t discourage you though. This is a fighting game after all, and plot should be the least of your worries.
As for sound, if you’ve played the original Street Fighter 4, you’ll know what to expect in this one. You’ll get the usual punch and kick sounds you’d expect from a fighting game as well as a generic rock soundtrack to keep your energy up while fighting. While it doesn’t hurt the game, the sound design doesn’t really do anything to benefit the game either.
Even with its lackluster plot and generic sound design, the real reason for playing Super Street Fighter 4, or any fighting game for that matter, should be for the gameplay. It probably won’t come as much of a surprise to hear that, while the gameplay has remained almost identical to the original, there are few, if any fighting games on the market with stronger gameplay.
Adding onto the already robust list of characters, Super Street Fighter 4 brings the total up to 35, adding 10 characters. Eight of these characters, T. Hawk, Dee Jay, Adon, Cody, Guy, Dudley, Ibuki, and Makoto are Street Fighter veterans. On top of this, two new characters have been added to the series.
The first of which is Juri, a fighter hailing from South Korea who specializes in Taekwondo. While she has a moveset which is simple to pull off and understand, making her perfect for beginners, she also has an extremely wide range of moves for all situations which, when placed in the hands of an experienced player, makes her a force to be reckoned with.
The second new character is Hakan. He clocks in as one of the most interesting characters to become a part of the series. Hailing from Turkey, Hakan is an oil wrestler. As such, his moveset deals with the use of his oily body to quickly move around the stage unexpectedly, standing as one of the most unpredictable characters to join the fight. Not surprisingly, this makes him a difficult character to master. Under the control of an experienced player though, Hakan could be quite a challenge to anticipate and counter in battle.
All of these new characters play just as you’d expect them to play, each having distinct advantages and disadvantages. With such a large cast, it would be easy to pad the number with clones, but in my time playing with the new characters, I’ve yet to notice any problems. They all handle like a dream and definitely feel as though they belong among the veterans already populating the original fighters.
On top of the new characters, each character is also given a second ultra combo. Both can’t be used together in battle though, as the player is given the choice after they have chosen their fighter and are deciding on which costume to use.