Super Mario 3DS Features

The Nintendo 3DS has been hit with a bit of an out-of-the-gate slump, and while the handheld is certainly unique and offers up a few fun titles, Nintendo is looking to make the 3DS as big (if not bigger) than the original Nintendo DS. That’s why a grand total of zero people were shocked when Nintendo got around to announcing the long-fabled Super Mario 3DS. There will certainly be a lot of people who will purchase a 3DS unit just to play the latest Mario — and that’s great for Nintendo — but very little info on the game has been released.

Information may be slim on Super Mario 3DS, and it will likely stay this way until after Nintendo’s E3 press event, but series creator Shigeru Miyamoto recently confirmed a little bit more news on the latest Super Mario game. Allegedly, Super Mario 3DS will make use of the 3DS’s gyroscopic feature, enabling players to physically maneuver the 3DS in order to manipulate certain things in-game. Miyamoto went on to state that the gyroscope was a great way for gamers to maneuver the camera around without the need for a second circle pad.

“Sometimes people ask why the 3DS isn’t double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.”

Miyamoto did indeed confirm one new feature, but he also dismissed another potential feature that Super Mario 3DS will not be utilizing. The man that made Mario confirmed that StreetPass will not be used in Super Mario 3DS “unless a spectacular idea comes to mind.” It’s not really shocking that Nintendo won’t be using the 3DS’s StreetPass ability on a Mario game, but it’s always nice when there are features in big 3DS games that encourage owners to walk around with the handheld in their pocket.

Stay tuned to Game Rant for information on Super Mario 3DS as we enter the road leading to E3 2011.

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Source: The Telegraph

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