Street Fighter 5 executive producer Yoshinori Ono addresses fan concerns about the game’s lack of content, saying that the team will ‘work hard’ to strike a ‘perfect balance’.
When Street Fighter 5 launched on PC and PS4 back in February, it did so as one of the most highly anticipated titles of the year. Although fighting game fans had high expectations for it, many soon criticized the Capcom-developed title for being ‘unfinished’, ‘incomplete’, and in a state that suggested that it should have been held back for extra development work. Many pointed to the Street Fighter 5 story campaign – which can be completed in just a couple of hours – as a key example of where the development team needed to add some extra content.
Speaking to Game Informer, Street Fighter 5 executive producer Yoshinori Ono has now addressed these complaints, saying that the development team is “working hard to address the concerns.” Ono also states that “it’s safe to say that we underestimated the popularity of some of the single-player features” and that the team is “excited about the two all-new single-player modes–character story and survival,” mentioning “plans to continue to refine and expand onto those experiences.”
Moreover, Ono explains that competitive league, the Capcom Pro Tour wasn’t the “only” reason “why the game was released when it was.” The producer recognizes that if Street Fighter 5 had had more features at launch the game would have been “better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play.”
Ono also stresses that this is a “marathon not a sprint” and that “Street Fighter V is an evolving platform that will continue to get more refined and built upon over time.” This is perhaps in reference to the fact that future Street Fighter 5 content will be unlockable from within the game itself (without players needing to buy another copy of the game to access it).
Additionally, the producer says that the team is “putting in a lot of effort to smooth out the server problems” as well as addressing issues such as Street Fighter 5’s rage quitting problem. “Once we are able to implement all the fixes we have in store,” says Ono, “I’m confident fans will enjoy the online experience that much more.”
However, despite Ono’s understanding that the game “serves several needs” and the promises that the development team will “continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission,” some fans aren’t convinced. While some lack of content is understandable, fans of the game have pointed to the recent delay of the (premium currency) Zenny store and the inability to purchase new fighters outright (until the store launches players can only play them as a ‘free trial’) as examples where the game isn’t just missing content but has misplaced a core component.