This article is part of a directory: Stray: Complete Guide & Walkthrough
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After braving the Zurk-infested Rooftops in Chapter 5, Stray players will once again find themselves back in the slums. This time, however, instead of tracking down notebooks, they'll need to work with Momo in order to find Doc's lab and learn more about the secret weapon that he was developing to fight off the Zurks.

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Assuming that players didn't complete all of the side activities in Chapter 4 of Stray, now is as good a time as any. That said, players will still have a chance to do so at the beginning of Chapter 8, so those who would rather press on with the story or are not that fussed about unlocking all of the game's trophies can keep them on the backburner for now.

How to Complete Chapter 6 of Stray

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When Chapter 6 of Stray first begins, players will find themselves back inside Momo's apartment. Curiously, the apartment's owner is nowhere to be found, though a note on the television will quickly reveal that he's waiting for players down at Dufer Bar. In order to leave the apartment, players will need to interact with the keypad by the locked window, which will lead to B-12 typing in Momo's complex security code.

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For those who haven't been there before or can't remember its exact location, the Dufer Bar can be found on the street opposite the giant elevator where Guardian hangs out. Once inside, players will need to sit through a few cutscenes and conversations, after which, their main objective will be to find the location of Doc's secret lab. To do so, they should follow Momo over to Seamus' house and then enter via the vent next to where Momo bends down.

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Upon entering the house, players should show Seamus Doc's notebook after he wakes up. Next, they'll want to hop up onto the nearby desk and knock down the picture on the far left by pressing the Triangle button. This will reveal another keypad, for which the code is 2511, as revealed by the times given by the four clocks over on the wall to the left of the keypad.

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Typing in the code will reveal the secret door to Doc's lab. There are a few things that can be examined inside, but only one that will progress the story. After entering the room, players should look for a whiteboard with a drawing of Doc's weapon on it to their left. To the right of this whiteboard is a shelf with a cardboard box on it, and knocking the box down will allow players to pick up the Broken Tracker from the ground. Next, players should show the Broken Tracker to Seamus, who will reveal that he may be able to use it to find Doc if players can get it working again.

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The first step toward fixing the broken tracker is to find the two robots who are tossing paint cans across a gap in the rooftops near the laundromat. Pressing the Triangle button while standing next to the one named Vapora will lead to the camera angle changing. Once it does, hitting the Circle button to Meow at the right time will distract Vapora, causing her to drop one of the paint cans down onto the street below.

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When this happens, the owner of the laundromat will come outside to clean up the mess on their porch, allowing players to sneak inside and grab the bottle of Super Spirit Detergent from the table to the left of the door. They'll then need to head to Azooz over at the marketplace, which can be found to the right of the giant elevator where Guardian and his friends hang out.

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Azooz will agree to trade the detergent for a length of Electric Cable, which players can then give to Grandma in exchange for a knitted Poncho. For those who don't know Grandma, she's the elderly robot whose shop is over by the entrance to the slums, not too far from Seamus' house. It's more of a stall than a shop though, making it very difficult for players to miss.

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With the Poncho now in hand, players can make their way to the nearby Elliot Programming. If they've been here before and opened the upstairs blind before leaving, they'll be able to enter through a window instead of the front door. However, as players will need to scratch something in Chapter 6 as part of the requirements for the "Territory" trophy, it's arguably best to just enter by scratching at the front door regardless of whether or not the window is an option.

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As always, Elliot can be found upstairs, though, initially, he's far too cold to repair the Broken Tracker. Players should therefore give him Grandma's Poncho, after which, they can hand over the tracker to get it fixed. Once the tracker is working again, players will need to return to Seamus' house and hand it over. He'll then lead them over to a locked door, through which players will find Stray's seventh chapter, Dead End.

Side Content in Chapter 6 of Stray

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  • "Territory" Trophy (6/12): Scratch the door to Elliot Programming to get inside.
  • "Boom Chat Kalaka" Trophy: Push the basketball near Guardian down the slope so that it lands in the bucket at the bottom.
  • "Cat's Best Friend" Trophy: Nuzzle up against Guardian, Grandma, Zakk, and Riko for four of the five robots needed to unlock the trophy. It doesn't matter if players miss any or all of them though, as there are seven other robots that players can nuzzle up against in Stray.
  • "Badges" Trophy (Music Badge): Find the eight pieces of sheet music that are scattered around the slums and give them to Morusque.
  • "I Remember!" Trophy (2/27): Examine the dead robot behind the sign on the rooftop near Guardian.
  • "I Remember!" Trophy (3/27): Give Azooz three Energy Drink Cans to uncover the Ancient Relic item at the marketplace.
  • "I Remember!" Trophy (4/27): Examine the bowl of computer parts in the upstairs area of Dufer Bar.
  • "I Remember!" Trophy (5/27): Examine the video game poster on the wall in Momo's bedroom.
  • "I Remember!" Trophy (6/27): Examine the "R.I.P. Humans" graffiti on the wall near Seamus' apartment.
  • "I Remember!" Trophy (7/27): Examine the robot graffiti that can be found by climbing up the wall in the alleyway to the left of Morusque
  • "I Remember!" Trophy (8/27): Examine the plants in the corner of the upstairs area of Elliot Programming.

With the exception of the scratch spot, the aforementioned side content can be completed at any time from the beginning of Chapter 4 (The Slums) to the point where players hop onto Momo's boat at the start of Chapter 8 (The Sewers).

Stray is available now on PS4, PS5, and PC.