This article is part of a directory: Stray: Complete Guide & Walkthrough
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The Slums is one of the largest areas in Stray, with numerous locations for players to explore. This bodes well, as several of the game's chapters take place here in some capacity, starting out with Chapter 4, The Slums. Like Stray itself, it's a relatively short affair for those who know what they're doing, though it may take some players a moment or two to get their bearings.

RELATED: Stray: Every Badge (& Where to Find Them)

As well as a host of main story missions, the Slums is also home to a wide array of side activities, including multiple memories and a couple of badges too. Thankfully, these side quests don't need to be completed until the beginning of Stray's eighth chapter, so players can either chip away at them gradually or save them until the very last minute. Either way, there's no need for them to rush.

How to Complete Chapter 4 of Stray

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When Chapter 4 of Stray first begins, players will find themself in an alleyway with a robot cleaning the floor up ahead. If they approach this robot, it will start to freak out and alarm bells will begin to ring out around the slums. Players will need to follow the path ahead of them until they reach a robot named Guardian, who, after some translation from B-12, will deem the kitty to be harmless and end the state of emergency.

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Once things have calmed down, players should show Guardian or one of the other robots the postcard that they picked up at the end of Stray's third chapter. They'll mention that there's a group of robots named the Outsiders who are experts on the outside. Luckily, it just so happens that the last remaining member of the group can be found inside a nearby apartment near an orange neon sign.

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Finding Momo's apartment should be fairly straightforward thanks to the neon sign. Once there, Momo will hand over his notebook, after which, B-12 will suggest trying to track down the notebooks belonging to the three other members of the Outsiders. Thankfully, their apartments each have an Outsiders logo out front, making them fairly easy to find.

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Upon heading back outside, players should look to their left, where they'll see an Outsiders sign up on a rooftop with metal railings along the side. Once they've made their way up there, they'll need to remove the energy cell from the building's ventilation system, which will allow them to drop down into Zbaltazar's apartment. If players jump on the two piles of boxes near the sofa, the boxes will fall down and they'll be able to pick Zbaltazar's notebook up off the floor and then scratch the window blind to leave.

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Doc's apartment is to the right of Momo's and can again be easily spotted thanks to the blue Outsiders sign outside. For those having trouble though, it's near the rooftop with a television and sofa on it, directly above one of the slums' four working vending machines. Players can get inside the apartment via a gap in the door and, upon gaining entry, should make their way to the bedroom area at the back and knock over a few piles of books by jumping on them.

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Once inside the bedroom, players should translate the note on the bed to learn about Doc's hidden safe and acquire the safe key. They'll then need to head for the row of bookshelves with the ladder at the end of it and jump on the book piles on the floor to grant access to the safe. Using the key that they just picked up, players can then open the safe and get their paws on Doc's notebook.

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The last of the Outsiders notebooks can be found in Clementine's apartment, which is directly opposite Momo's place and has a large Outsiders logo painted on the wall outside. After hopping through the open window, players should head through the gap in the sliding glass panel door and round the corner to the area containing Clementine's computer. On top of an old monitor to the left, they'll find Clementine's notebook.

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Now that they have all four Outsiders notebooks, players can return to Momo and show him the other three. One of them contains a message about a fault in the design of the transceiver that he's been working on, which will lead to Momo repairing the device and asking players to take it to the top of a nearby building. Unfortunately, however, this will lead players into Zurk-infested territory and the game's fifth chapter, Rooftops.

Side Content in Chapter 4 of Stray

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  • "Territory" Trophy (4/12): Scratch the window blind in Zbaltazar's place to exit the apartment (unmissable).
  • "Boom Chat Kalaka" Trophy: Push the basketball near Guardian down the slope so that it lands in the bucket at the bottom.
  • "Cat's Best Friend" Trophy: Nuzzle up against Guardian, Grandma, Zakk, and Riko for four of the five robots needed to unlock the trophy. It doesn't matter if players miss any or all of them though, as there are seven other robots that players can nuzzle up against in Stray.
  • "Badges" Trophy (Music Badge): Find the eight pieces of sheet music that are scattered around the slums and give them to Morusque.
  • "I Remember!" Trophy (2/27): Examine the dead robot behind the sign on the rooftop near Guardian.
  • "I Remember!" Trophy (3/27): Give Azooz three Energy Drink Cans to uncover the Ancient Relic item at the marketplace.
  • "I Remember!" Trophy (4/27): Examine the bowl of computer parts in the upstairs area of Dufer Bar.
  • "I Remember!" Trophy (5/27): Examine the video game poster on the wall in Momo's bedroom.
  • "I Remember!" Trophy (6/27): Examine the "R.I.P. Humans" graffiti on the wall near Seamus' apartment.
  • "I Remember!" Trophy (7/27): Examine the robot graffiti that can be found by climbing up the wall in the alleyway to the left of Morusque
  • "I Remember!" Trophy (8/27): Examine the plants in the corner of the upstairs area of Elliot Programming.

With the exception of the scratch spot, the aforementioned side content can be completed at any time from the beginning of Chapter 4 (The Slums) to the point where players hop onto Momo's boat at the start of Chapter 8 (The Sewers).

Stray is available now on PS4, PS5, and PC.