Continuing on with insane momentum, Blizzard's very own StarCraft 2: Wings of Liberty has officially sold over 3 million copies. It has already become the fastest selling real time strategy game ever, cementing its place as an RTS legend of its own and worthy successor to the amazing original. Given that the number of pre-orders were nearly a million by themselves, it's not to surprising to see the numbers for StarCraft 2 rise so high.
The bulk of the sales came from the first two days of its release, whereupon gamers purchased nearly a million copies the first day and added another half-million for good measure on the second day. And now in the month since the release, the number of gamers has officially doubled, something Blizzard is undoubtedly proud of. If we backtrack several years, people believed a sequel to the ever-popular StarCraft would never be made, as there would simply be too much pressure to create a game the hardcore fans would be pleased with. Not only has Blizzard done it, but they've implemented a solid amount of new units and gameplay mechanics while keeping the races fairly balanced, yet each with their own advantages and disadvantages.
In this match, the terran forces had the disadvantage of "Death".
The online community is always chock full of at least half a million people, and finding matches takes all of two seconds with the new Battle.net system. Blizzard has taken their time, but it's a well-oiled machine that proves efficient in getting us gamers to the action. And let me tell you, the action is good -- you can read our review of the game here.
While I'm sure those at the Blizzard office celebrated the milestone, that doesn't mean they're not working hard on keeping the momentum going: the first patch is already arriving, which tweaks a few balancing issues and fixes some rare bugs. You can expect Blizzard to keep up with the updates in the same manner of World of Warcraft, minus the fact that you won't see ridiculously huge patches -- these are just minor balance and technical changes.
The sales can only go up from here, and the only real question now is how the second part of the StarCraft 2 trilogy -- focused on the substantially less-used zerg race (based on online results) -- will fare in comparison to the first game based on the popular terran race. It'll be interesting to see how both Blizzard and the fans react to such a situation, but at the end of the day, we all just want to play some StarCraft 2.
What do you think, Ranters? Does StarCraft 2 deserve the title of fastest selling RPG ever? Do the StarCraft marines really want 'a piece of you, boy'? Does it uphold the legend that is the Starcraft series?