It seems the successor to the pinnacle of RTS legends, StarCraft, has been selling out at a rate faster than zerg rushes themselves. It was a predictable record-setter, what with the massive number of pre-orders and the hype that resonated around the world prior to the actual release. Game Rant's own Rory Young has a review up for anyone sitting on the fence about it, but make no mistakes - StarCraft 2 took its time to get here, but slow and steady wins the race.
So, how hungry were us StarCraft fans? It turns out that in the first day of release, just over one million copies of StarCraft 2: Wings of Liberty found a good home and were probably either played until the gamers passed out, or had to go back to those things called a 'job'. Across the world, more than eight thousand stores opened up at midnight to appease the masses eagerly awaiting the sequel to the lovely, but certainly aged, 1998 original. GameStop played a major role, having more than 3,000 stores open for the midnight launch. Ironically, Blizzard displaced one of their own products as the fastest selling game at GameStop - it knocked down Wrath of the Lich King, which owned the spot since 2008.
This is actually a photo of GameStop, and the guys in the blue had Collector's Editions.
In the second day of release, another half-a-million were added to the sales. The amount already makes StarCraft 2 not only the fastest selling PC game of 2010, but effectively the fastest selling strategy game in existence. Blizzard Co-Founder and CEO Mike Morhaime was extremely pleased with the initial release sales:
"We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one. We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net in the weeks and months ahead."
The sales for the first week are due to be out soon, but we can probably expect for them to be hitting or exceeded the two million mark as less die-hard fans begin to pick up their copies. As gamers all over the world either begin leading Jim Raynor through adventure, start playing the challenges, void-ray spam online and fight for a higher spot in their league, we can rest assured that StarCraft 2 has succeeded in being deemed a worthy successor to one of the hardest acts to ever follow up. If it will truly be viewed as an equal, however, is something that awaits to be discovered.