Star Wars Jedi: Fallen Order is the best Star Wars game of this console generation and perhaps the only one to be considered good at launch. That said the game isn't without flaws, in fact, it has a pretty high amount considering how well received it is.

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The hot pot of Souls, Tomb Raider and Star Wars lacks a certain level of polish that other high-caliber games have despite its fantastic story and a great place in the overall canon. Here are some of the fixes that this game needs.

10 Loading Times After Death

The combat is heavily inspired by Dark Souls style games and on higher difficulties that means dying, a lot. There isn't anything inherently wrong with this but the load times after dying are long, especially on console.

Ranging from 45 seconds to an entire minute the load back in is more punishing than the combat at times. Long respawns aren't the worst thing a game can have, unless it's a game where dying happens a ton, like this one. Until an update comes, it's probably a better experience to play on lower difficulties.

9 Sliding Sections

The game features a ton of exploration that is mostly an enjoyable experience with one glaring exception. There are several occasions in this game where Cal must slide down a sloped mud hill or ice hill and it does not control well whatsoever. The steering is awful and the slide usually concludes with a jump that needs to be done perfectly to land on the other side of grab a rope to swing on.

Typically, if the jump is failed you get dumped back at the top of the slide and forced to try again. The sliding either needs to be revamped on how it controls or the jumps at the end need to be more forgiving to lessen the pain.

8 Shortcuts back to the ship

The entire game is about exploration and to further that point, the game does not feature any fast travel. This is totally fine for the main game but after finishing the story the game could use some type of shortcut system or an option to fast travel back to the ship while exploring.

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A couple of the planets are very large and have a ton of areas to explore and walking back after the fact during the end game is very annoying. Having fast travel for secrets clean up wouldn't lessen the experience of the game.

7 Bugs and Glitches Galore

While there are far too many random instances of issues to name one specifically, the bugs in this game are nearly an entire infestation. Between falling through the world, enemies and Cal floating off the ground and crashes, the game operates far from optimal.

While no game is fully bug-free, this game has far more than an acceptable amount, and things like hard crashes and anything that breaks the game are far more concerning than funny looking enemies and weird models.

6 Wookies

Most of this game looks pretty pristine, including characters like Cal and Saw, but the Wookies look rough. Considering that every single hair on Cal's head seems individually rendered but the Wookies are on the polar opposite side of the spectrum.

It's jarring just had weird they look, pulled straight out of the original Battlefront II. While not the most pressing issue on this list, everyone can agree that those big furry creatures are scary looking.

5 Bounty Hunters

After a certain point in the story, Cal is occasionally ambushed by bounty hunters. There are usually two of them, with one stronger than the other. While it makes sense in the story, it's mostly confusing the first time it happens, usually resulting in death.

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If you fail to kill them, they are gone the next time you get to that area making it even weirder. There is no end to the number of bounty hunters and honestly, the whole system creates more confusion while playing than it creates fear of getting taken down. Having an enemy that disappears after beating you is counterintuitive to this type of game.

4 End-Game Story Explanation

Without getting too far into spoilers, after completing the final mission you can continue to explore the planets and clean up collectibles and secrets. The way this is explained is that this is right before the final mission, which can no longer be accessed.

This is bizarre and a lame explanation of this, especially when a post-final mission explanation could be given. They could want to save as much story for DLC or a sequel as possible but it's a little strange and a bit confusing.

3 A Wider Variety of Clothing Options

The game features a ton of collectibles and secrets to find, many of which are cosmetic items for Cal, BD-1 and the ship. Having unlockable cosmetics is nice, especially in modern gaming, but many of the options feel very limited. For example, Cal's only options are five different full outfit color swaps (including the base one) and a pile of Pancho colors.

These things are nice and in the Disney era of Star Wars nobody was expecting anything super crazy, but having more outfits colors or even an alternate costume or two would have been a nice addition that could be made in an update.

2 More encouragement to find stims

For a Souls style game, finding additional healing items is super important for success, especially on higher difficulties. The game, however, is pretty quiet about additional stims and doesn't do much to encourage searching for them or even make it clear that these can be found around the planets.

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The game has 10 stims in it (including the two you start with) meaning that eight more could be found, which makes a ton of difference in some of the harder fights.

1 Tighter Parries

One of the most prominent complaints about the game right now is that it emulates the Souls (or more appropriately Sekiro) style combat but doesn't emulate the polish those games have.

While there are plenty of things to overlook, the combat on the highest difficulty can be frustrating not only because it's challenging, but also because the parry system isn't as precise as that difficulty seems to be asking for. If a game expects a certain level of flawlessness out of you, it's fair to expect that back.

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