The era of Star Wars Battlefront may be over as EA moves on to new Star Wars franchises. DICE has moved back to the Battlefield series, and support for Star Wars Battlefront 2 has been cut off. Respawn is picking up the slack with multiple Star Wars projects in the works, but Battlefront 3 will most likely not be among them. Star Wars Battlefront may be able to make its grand return in a couple of years, but right now there is no indication that the series will continue. Some Star Wars fans may be happy to see new video game franchises based around the IP, but Battlefront has become a core Star Wars franchise, and it should not be put on ice.

Star Wars Battlefront 2's launch was marred with controversy as DICE adopted a loot box system that was heavily tied to progression. The game was accused of being pay-to-win, and it caused a decent amount of uproar from the gaming community. This was fresh off the heels of the 2015 reboot that was criticized for the lack of content and depth when compared to the 2005 Star Wars Battlefront 2. DICE's foray into the Star Wars Battlefront brand has been a very bumpy ride, but Star Wars Battlefront 2 was at least able to recover and become a pretty good Star Wars game. If DICE or any EA other studio were to attempt this again, then it would need to make some big changes if it wanted to avoid the pitfalls of previous installments.

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A Hero and Villain Revamp

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The dream of many Star Wars fans is to wield a lightsaber and destroy their foes with devastating Force abilities. That is why the Star Wars Battlefront series lets players take control of some of the most iconic characters and lets them do battle against others. However, these heroes and villains have often been accused of being too overpowered, and they can really ruin the experience for those who are stuck playing as a standard trooper. DICE also made the decision to make the heroes points-based so that players would just sit and wait until they can claim the hero for themselves, and the studio chose to remove any sort of respawn cooldown.

Having these overpowered characters on the battlefield makes the game feel a lot more like Star Wars, but there needs to be a revamp to the entire system if the studio is going to attempt the franchise again. One of the best ways to do this would be to emulate the way that the 2005 installment handled heroes. While the game may be dated, the way heroes worked is still a lot better than DICE's system.

In the 2005 Star Wars Battlefront 2, there was only one hero per team and each map had its own unique set of heroes. Once a player earned enough points, the game would prompt them to play as the hero, and if they rejected it then it would go to the next player. This system would work very well in a newer game, and it would help prevent three to four different Force users on each team controlling the battle. Accompany that with a decently long cooldown, and the heroes will feel a lot better to fight around.

Even More Capital Supremacy

Star Wars Battlefront 2 Has Split-Screen Co-op - Storm Troopers

One of the biggest modes in Star Wars Battlefront 2 was the Capital Supremacy mode. This mode had players fight on the ground and capture command points before heading up into capital ships to try to destroy them. Matches could last for hours as the game would return players to the ground if the ship had not been destroyed, and it was a lot of fun. However, the focus of this mode was mainly on The Clone Wars. The Galactic Civil War era only had the ground portion of the mode and the First Order era only had three maps. Capital Supremacy was one of the most popular modes in the game, and it needs to be expanded upon in another entry.

The Clone Wars may be one of the most popular eras of Star Wars, but it should not be the main focus of Capital Supremacy. For one, the Galactic Civil War should be given the capital ship portion of the mode. For some reason DICE chose not to let players fight through an Imperial Star Destroyer, and that was a missed opportunity. The First Order era should also be given more maps, especially ones themed after The Last Jedi and The Rise of Skywalker. Star Wars is vast, and this large mode should not prioritize The Clone Wars.

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A Return to the Space Combat of Old

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One thing that DICE seems to struggle with is the space warfare of Star Wars Battlefront. Both games had a form of space combat, but it was only Starfighter Assault. This class-based space warfare mode is fun, but it does not compare to the classic Star Wars Battlefront 2 space gameplay. In that game, players took control of various ships and did battle against an enemy cruiser. They could land inside the enemy cruiser and destroy it from the inside, or they could fight on the outside and try to break through the shields. The mode was a lot of fun, but no Battlefront game since has emulated it.

Space combat is a major part of the Star Wars story, and it should be a major part of Star Wars Battlefront. The space modes should represent every era and be as fun as it was in 2005. Motive Studios mastered what it feels to fly a spaceship with Star Wars Squadrons, and the next Battlefront could learn from that. Players should be able to fly through capital ships beaming down on them, across the trenches of the Death Star, and land inside cruisers to destroy them from the inside like Anakin did in The Phantom Menace. This mode should not be an afterthought, but should be a core part of the game.

These features will not instantly make Star Wars Battlefront 3 amazing, but they will help. If DICE can provide fun gameplay, and a progression system that is not tied to loot boxes, then the game could get off to a better start than the previous ones. However, there is no indication that a Star Wars Battlefront 3 is in the works, so fans will just have to sit and wonder what it could look like.

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