Star Wars Battlefront 2 Won't Feature Destructible Environments

After its reveal this past week, Star Wars Battlefront 2 is making a strong first impression as it continues to add many features and modes fans originally were hoping for with the initial game that launched in 2015. With a dedicated story mode campaign, content from all three eras and more coming, many fans were hoping another feature from DICE's other famed franchise, Battlefield, would be coming over as well. Unfortunately, DICE has confirmed that players won't be able to lay waste to maps in a way that they would in a game like Red Faction or Battlefield.

Attending a press Q & A session for Star Wars Battlefront 2 at Star Wars Celebration this past weekend, YouTuber BattlefrontUpdates posted a video with a lot of new information about the game from Design Director Dennis Brannvall. Even though the Frostbite engine is well known for its ability to handle dynamic destruction thanks in large part to the Battlefield series, Brannvall confirmed that Battlefront 2 won't be utilizing this feature in its multiplayer matches. Players hoping to blow holes in walls or use the Force to bring down a building on another player are simply out of luck.

The decision to not utilize it is a design choice however and not a technical one, as the team doesn't feel dynamic destruction fits in the Star Wars universe like it does in Battlefield. Brannvall did go on to confirm that there will be things that players can blow up in multiplayer matches, but they won't have a larger effect on structures or buildings on the map.

Based on all of the information EA has released so far, it appears that DICE has really taken the criticisms of the 2015 to heart as many of the pain points from that title are being corrected with this sequel. Not only are players getting access to characters, weapons, and content from all three eras, but a deeper, skill-based progression system is being added as well. Characters are now split into specific classes, and experience earned during matches actually go towards that class, letting players have greater control over evolving them. Combat is now more skill based with ADS or Aiming Down Sights playing a bigger role, as it's virtually not important in the 2015 title.

Are you disappointed that DICE has chosen to not utilize dynamic destruction or do you agree that it makes sense not to feature it in a game like this? Sound off below in the comments.

Star Wars Battlefront 2 is schedule for release on November 17, 2017 for PC, Xbox One, and PlayStation 4.

Source: BattlefrontUpdates

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