‘Star Citizen’ Development Off To A Very Strong Start

By | 4 years ago 

[Update: Star Citizen on its way to $10 million with new stretch goals.]

On behalf of Chris Roberts and the development team at Cloud Imperium Games Corporation, we can safely say: Mission Complete. Just a few hours ago, the Kickstarter campaign came to a close for Star Citizen, along with the original crowd funding program on the official game’s site. The goal was to raise $2 million to prove to investors that the space sim genre was not dead, $500,000 of which they hoped would come from Kickstarter.

Those targets were hit a while ago and after a late day surge in interest, the Kickstarter page alone brought in over $2.1 million, with over $4.1 million coming from pledges on the official site. Every single added stretch goal was hit and now we wait a full two years before the next-gen triple-A space sim is ready to launch.

For those unfamiliar with the project, Star Citizen is the ambitious single and multiplayer PC space adventure game created by Chris Roberts, the man behind classics including Wing Commander and Freelancer, and it aims to be everything Freelancer was meant to be. It’s set a thousand years in the future where the galaxy is like ancient Rome in that players need to earn their citizenship. One of the many ways to do this is through the story-based Squadron 42 campaign which has been a major focus of the information shared on the game so far.

Much of the game is spent inside the cockpit of various vessels, from small fighters to larger capital ships that players can share and walk around on. Space itself, employs dynamic and procedural physics so ships move as they really would, and damaged thrusters or engines will affect how it can maneuver. Thing Wing Commander, but in a persistent universe, where players can mine, trade, become a pirate, etc.

The support has been so strong since the game’s announcement that the team shared super early Star Citizen gameplay footage, showcasing the game’s AI (new AI combat footage was released yesterday and can be viewed at the very top, space port footage is just above). And today, with the crowd funding campaign coming to a happy ending, the entire Roberts Space Industries site now redirects to a lengthy thank you message that details their plans going forward for the community and development, beginning with the following paragraph:

The battle is over and we – PC gamers, space sim fans, WingNuts, Lancers and the rest – have won. You’ve not only met every goal we set, you’ve exceeded them. Star Citizen will be released because of your dedication and your willingness to put your money where our mouths are. Our gratitude is immeasurable; we owe you our livelihoods and will not soon forget it.

Head to page 2 for the full message.

To see the latest additions to the game rewarded for hitting stretch goals, see the updated chart below. At the time of closing, Star Citizen had reached $6,238,563  from 89,668 backers.

Star Citizen Stretch Goals

 

For myself, I pledged for the Scout package so I can get an in-game ship and a real-life citizenship card. For those who’ve not supported, there will be purchasable packages coming up, although they won’t have the same benefits like lifetime insurance or free storage for the ships. For those who did back the project early, they’ll be able to add additional bonuses. We don’t know what exactly will be available yet so stay tuned for more Star Citizen information as it rolls out.

Star Citizen hits PC in November 2014.

Follow Rob on Twitter @rob_keyes.

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