Nintendo is making some changes to Splatoon 2‘s popular Salmon Run mode for the better. For unclear reasons, Nintendo only makes the cooperative Salmon Run mode available during certain hours of the day, and not every day of the week. For those who couldn’t keep track of the Salmon Run schedule, it could mean struggling to find an opportunity to play. Yet it appears changes made in last week’s Splatoon 2 1.12 patch could make catching Grizzco with its doors open much simpler.

Starting tonight, Salmon Run will be shifting away from 12-hour playable windows to 24-hour playable windows. That means that while Salmon Run still isn’t available full time, it will be available more often and at more varied times. It’s perfect for those who play Splatoon 2 at weird hours, but the schedule is still going to jump around some. The few days we ahead alternate between 8:00am/pm and 2:00am/pm starts. But there’s really no argument against 24-hour windows to play Salmon Run working better for more players.

Just for reference, here’s the currently revealed schedule for the next five Salmon Runs:

  • 7/28 @ 8:00pm – 7/29 @ 8:00pm: Marooner’s Bay
  • 7/30 @ 8:00pm – 7/31 @ 8:00pm: Spawning Grounds
  • 8/1 @ 2:00pm – 8/2 @ 2:00pm
  • 8/3 @ 8:00am – 8/4 @ 8:00am
  • 8/4 @ 2:00pm – 8/5 @ 2:00pm

Clearly the schedule is still rather wonky. Time between Salmon Runs can range from 24 hours to 6 hours just in this next week. Nintendo may always change the schedule back to the 12-hour Salmon Run shifts down the line, since the changes were never officially confirmed. It may just be a fluke, so players should make sure to take advantage of the changes while they last.

Splatoon 2 Salmon Run Schedule Changes, Dualies DLC - Slide

In addition to the Salmon Run changes going live today, Nintendo’s got another bit of DLC arriving tonight. Just like how Nintendo randomly released the Inkbrush into Splatoon 2 last weekend, this weekend it’s putting a set of new weapons into the game as well. This weapon is not quite Jet Squelcher and it’s not quite Dualies either, it’s the combo Dualie Squelchers. These guns won’t fire as fast as the Dualies and they won’t shoot as far as the Squelchers, but they meet somewhere in between for a balanced offensive weapon type.

Dualie Squelchers aren’t just going to settle for being an average of two better weapon-types, though. They’ll also allow for a special ink slide enabling players to adjust in and out of the perfect range for the weapon. Slide in to 1v1 a squid, then slide out to fire off the Tenta Missiles special. Combine that with Point Sensor sub weapon and Dualie Squelcher players will become the perfect mid-range hunters.

One final bit of news to share today is that the previously announced Splatfest, the first since Splatoon 2‘s launch, starts on August 4 at 9:00pm PT and ends on August 5 at 9:00pm PT. Players should be able to pick their side, Ketchup or Mayo, starting next week.

Splatoon 2 is available now exclusively on the Nintendo Switch.

Source: PVP Live