The American video game developer Toys for Bob has existed for over 30 years and has created a number of games, first independently and later as a second-party developer for Crystal Dynamics. But for many gamers, the company’s recognition as a skilled developer came only more recently, when it assisted with the remakes of several beloved platform titles from the 90s that were released as Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy.

This paved the way for the successful launch of Crash Bandicoot 4: It’s About Time, a title that allowed the company to flex its independent game development muscles once again. Taking the experience gained from working on the previous titles, Toys for Bob remained faithful to the platformer’s roots but added a few innovations, such as Quantum Masks that let players manipulate gravity and otherwise alter the game’s levels.

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For the time being at least, it looks as if future Crash and Spyro games, if there are any, might remain in the hands of Toys for Bob. But that hasn’t stopped the innovative developer from turning its sights elsewhere. In a recent interview, the company’s creative producer Paul Yan revealed that he dreams of reviving a little known single-player puzzle platform game originally published by Take-Two Interactive for the Nintendo 64 known as Space Station Silicon Valley.

While this might seem like an odd choice for Toys for Bob at first glance, Space Station Silicon Valley actually falls in line with the zaniness and creative platforming found in the Crash and Spyro games. The story begins in 2001 with the launch of a space station that quickly disappears without a trace, only to reappear in the year 3000. Expeditions sent to investigate and retrieve the space station likewise mysteriously vanish, and a duo made up of Dan Danger and a robot named Evo set out to find an explanation.

Space Station Silicon Valley box art

Players travel through a variety of environments controlling Evo, who starts the game as little more than a microchip leaking energy after a spaceship crash. To progress through the world, Evo must constantly collect energy cells to maintain power and attack the animals he encounters in order to hijack control of their bodies. This enables the robot to navigate through the varied environments and solve puzzles blocking his path as he quests to recover the scattered pieces of his body.

“The things that I like,” explained Yan about his interest in the N64 title, “are not necessarily what the world likes.” However, if the positive reception of Crash Bandicoot 4: It’s About Time and the Crash and Spyro remakes are any indication, gamers seem to like exactly what Yan does. And the remake of a wacky platform game that many players likely have never heard of might be very welcome.

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Source: LADbible