Most gamers may have already forgotten about Killzone: Shadow Fall, the PS4 exclusive launch title that debuted to middling reviews, but one fan still has the game fresh in his mind. However, that fan’s focus on Killzone has been less than positive to say the least.
Douglas Ladore filed a lawsuit against Killzone: Shadow Fall last year claiming that the game deceived gamers with claims it would run at a native 1080p resolution. Ladore alleges that he took those assertions at face value, and was disappointed to find out that Killzone: Shadow Fall’s multiplayer actually mimicked 1080p resolution, but did not actually produce the high caliber visuals.
Killzone developer Guerilla Games was able to do so thanks to a technique called “temporal reprojection.” Essentially, temporal reprojection is supposed to deliver an image that’s indistinguishable from 1080p, but it’s still not “technically” 1080p.
So, of course, someone had to file a lawsuit, and Ladore was that guy. Some thought that the suit was frivolous and wouldn’t make it very far in court, however Judge Edward M. Chen ruled that it could go on back in December.
It didn’t take Chen long to realize that Douglas Ladore had no case, though, as he recently dismissed the suit “with prejudice.” According to Polygon, a dismissal with prejudice means that a plaintiff cannot file a new suit involving the same issue.
And so, Douglas Ladore’s claims that Sony and Guerilla Games deceived the gaming public are now put to rest. 1080p can be a tricky subject, especially when it comes to current-gen games, but not all developers are able to deliver the resolution natively. Some have to use a few tricks to get there, but that doesn’t necessarily mean the game looks any worse as a result. Killzone: Shadow Fall, for our part, is an impressive game visually, it’s just a shame that the PS4 launch title’s campaign and multiplayer left a lot to be desired. Read our Killzone: Shadow Fall review for more on that.
Interestingly enough, this dismissal should close the door on future lawsuits involving 1080p resolution claims, at least where they pertain to developmental work-arounds. Sure there will always be someone who comes forward with a case claiming they were deceived out of $60 and ask for a whole lot more (Ladore wanted $5 million in damages!), but Judge Chen’s ruling could set a precedent for how to handle such cases. 1080p is still a point of contention so we will have to wait and see.
Do you think the Killzone: Shadow Fall lawsuit had any grounds? How important is 1080p resolution to you?