Tamriel is a continent full of wonders. Bizarre creatures and fantastic scenery abound in this land of men, mer, and beastfolk. In an open world game with such a rich and diverse environment, it is inevitable that epic adventures occur. Every game in The Elder Scrolls series can boast this feature.

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The Elder Scrolls V: Skyrim is no different in that the player can find some of the craziest quests in the franchise here. Despite there being outlandish happenings all over the northern province, there are a few that stand out as particularly ludicrous. Many quests can get insane and involve concepts most mortals can hardly fathom.

10 A Night To Remember

As the Dragonborn is getting drunk in a bar in any of the nine major cities, they can encounter a jolly fellow named Sam Guevenne. This encounter is random, so players may have to be patient. He and the player can have a drinking contest, from which the winner will receive a staff. If the Dragonborn participates, they will end up passing out and waking to plenty of angry citizens, who they will have to appease and apologize to for their hilarious drunken antics. The dialogue in this quest is some of the funniest in Skyrim, so be sure not to skip it. To top it all off, at the end the player will encounter Sam once again, but he will reveal himself to be the Sanguine, Daedric Prince of hedonism. After the shocking reveal, he hands the player the Sanguine Rose, a staff and Daedric artifact which can summon a Dremora for 60 seconds.

9 Azura's Star

Near the College of Winterhold, upon a mountain, one can find the Shrine of Azura — the Daedric Prince of dawn, dusk, and change. Here, they can speak to a Dunmer mage named Aranea to begin a Daedric quest that involves fighting necromancers and chasing their foul leader into another dimension. When the Dragonborn acquires the Daedric Artifact and soul gem, Azura's Star, they can be transported inside of it to do battle with the sinister occultist and his mighty Dremora minions in a gorgeous crystalline landscape.

8 J'zargo's Experiment

Skyrim Jzargo In Snow

In the College of Winterhold, the player can encounter a Khajiit with a fascination with Destruction spells in need of assistance. J'zargo will ask the Dragonborn to help him test some scrolls intended to cast offensive fire magic. In the process of using the scrolls, however, the player will find that they instead take fire damage, albeit slightly. This quest is actually similar to one from Fallout 3 where something similar happens, but with experimental grenades. Bethesda seems to enjoy reusing some of their quirkier concepts.

7 Laid To Rest

At first, when the Dragonborn accepts this quest after speaking to people in Morthal, it seems like a murder mystery, but soon turns supernatural. After investigating a burned down house and speaking with the ghost of a dead child who perished there, one can learn of sinister deeds.

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By doing some snooping around town, the player will discover vampires have become a menace in Morthal. This eventually leads the Dragonborn to the lair of Morvath, the master vampire behind all of the town's recent tragedies, where the player can slay him and free the town from his clutches.

6 Boethiah's Calling

Books are a novel way to find quests in Skyrim. Finding and reading one titled "Boethiah's Proving" will start a Daedric one called "Boethiah's Calling," where the player can do the bidding of the Daedric Prince of treachery. This will involve a lot of stealthy murder as well as betraying a comrade. At one point in the questline, the player will be tasked with leading a follower to the Shrine of Boethiah, where they will be sacrificed to the Daedric Prince. After some more murder, the player will be rewarded with a Daedric Artifact and a unique piece of heavy armor called the Ebony Mail, which is enchanted with an effect that damages nearby enemies passively.

5 Revealing The Unseen

This quest is one that occurs during the College of Winterhold questline that eventually leads to the Dragonborn becoming the Arch-Mage of the college. While searching for the fabled Staff of Magnus in the Dwemer ruins of Mzulft, the player will have to find pieces for a gigantic oculary and then learn how to operate it. This massive device is the Tamriel equivalent of a light show and stands out in the minds of gamers as one of the most interesting bits of Dwemer technology.

4 Kyne's Sacred Trials

These trials can be started by speaking to Froki Whetted-Blade at his shack in the southwestern part of The Rift. The hunter will tell the Dragonborn of the goddess Kyne and her sacred tasks where one can prove themselves the mightiest of hunters.

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If the player accepts these trials, they can find unique translucent versions of enemies in designated locations. The hunts start off relatively small but the Dragonborn will eventually have to fight beasts like a spectral mammoth and a phantasmic troll.

3 Darkness Returns

Meeting Nocturnal for the first time in Skyrim, she hovers with her arms wide

Near the end of the Thieves' Guild questline, which one can start by speaking with Brynjolf in Riften, the player will need to enter the Twilight Sepulcher to return the Skeleton Key to its rightful place: with the Daedric Prince of darkness, Nocturnal. The process is a lengthy one and will require walking through many shadows and ghostly combat. In the end, the Dragonborn will be able to speak with the Daedric Prince themself, a rare face-to-face meeting that does not happen too often.

2 Lost Knowledge

This is a repeatable quest that can be started by speaking with Neloth in Tel Mithryn. He will ask the player to retrieve a Black Book from a dungeon, which will allow the Dragonborn to travel to the realm of Apocrypha, the Plane of Oblivion belonging to the Daedric Prince of knowledge Hermaeus Mora. More and more books can be found, each giving the player the chance to venture into the depths of this strange world and acquire many great passive perks. Though doing so may bring one closer than desired to a Daedric Prince.

1 Sovngarde

Towards the end of the main questline, the Dragonborn must pursue Alduin into the afterlife of Nord heroes: Sovngarde. This ethereal world is beautiful and unlike any other location in the game. It almost feels like one is in a dream. That is, until the showdown with the great dragon himself. This quest is the pinnacle of all the lore regarding dragons, Nords, and the entire province of Skyrim that the game has been feeding the player so far. And it's crazy enough to hold up to the hype.

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