Elder Scrolls V: Skyrim, this game, back in the day, having a new Elder Scrolls game appear was like Christmas Day, it was amazing, and now this game seems to be out for every single console in existence, next it'll be default installed on all kitchen appliances.

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The amount of memes and jokes that have come out from Skyrim is about as legendary as the game itself, and with the massive amount of mod support the game has, the game honestly will not die. From the base game, what are the most memorable side quests available? And what about the most annoying ones, not saying bad, just irritating.

10 Best: A Night To Remember

Can anyone remember the Hangover? Basically, A Night to Remember is the equivalent of that. An NPC at the bar named Sam Guevenne challenges the Dragonborn to a drinking contest, what could go wrong? Once consciousness is regained, a priestess informs the hero that the Temple of Dibella was trashed by him, and of course, the Dragonborn has no recollection of any of these events.

So an adventure is had following the footsteps of the unknown destruction of last night's drunken state, while also trying to find Sam and a so-called staff, it's a blast of a quest.

9 Annoying: Unbound

Yes, this is the starting quest, and it's the most annoying one of the lost. If playing Skyrim on PS4, or Xbox One, anything not on PC, no mods are genuinely available, so this means the long slog through the first quest of the game, the longest kart ride ever, with someone getting arrowed in the back, etc., etc. everyone has seen it before.

For those who play Skyrim often enough, and have to sit through this annoyance time and time again. Even after this quest, the following quests, it doesn't get any better, all quite as tedious. This is why mods are indeed are a breath of fresh are.

8 Best: Blood on the Ice

Stop being a Dragonborn for a day, and instead become Detective Dragonborn! Solve a murder, investigate, look for clues, pay attention to your surroundings. Follow the trail of blood and see rooms filled with blood and bones; there truly is a dastardly fiend about. But alas, sadly, no faithful Doctor Watson will be by your side.

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Find out who the killer, but the closer you are to solving the mystery, the more the bodies pile up, but perhaps if you're quick enough, the next murder might be averted or maybe just watch it happen from the shadows...

7 Annoying: No Stone Unturned

Ooooh, what's that stone it looks valuable! And then begin's the lengthy nuisance of finding all of the scattered Stones of Barenziah quest. It could be worse as there are only 24 stones to find, but they are unmarked on the map, so finding them is more or less random.

This quest is more of a passive one, that if a stone so happens to be in the same room as the Dragonborn, happy days! It's said to complete this quest being part of the Thieves Guild is essential, but apparently now, with a high enough sneak skill, getting every single one is possible.

6 Best: Hail Sithis!

Some of the Dark Brotherhood quests have been pretty mediocre, but one of the final ones available is quite a corker. Who doesn't want to kill the current Emperor of Tamriel, Titus Mede II?!?!

The Emperor is currently residing on a ship about to leave Skyrim, the task entrusted to you is, infiltrate the ship, kill everyone on board, and enter the quarters of your quarry. This all seems very real and larger than life, killing an Emperor, that's something that won't be forgotten or forgiven. But it looks like you being where you are now, was destiny, or was that the plan all along?

5 Annoying: A Return To Your Roots

Blackreach is a large city deep underground, filled with giant mushrooms and lots of Falmer, the atmosphere is dark and spooky, alongside the glow of the mushrooms it's quite an eerie place.

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One of the quests inside the dank cave is found by picking up a single Crimson Nirnroot, which then, by following the task, the Dragonborn has a riveting task of collecting 30 pieces of the root, and bring them to Avrusa Sarethi. The only good this quest brings is actually being able to explore Blackreach to its fullest, see every nook and cranny it has to offer, and losing yourself in the area before taking a six-month hiatus because finding that last piece is tiresome at best.

4 Best: Rise In The East

This quest is the perfect example of a stealth mission gone wrong. The Shatter-Shields are getting involved with stopping trade to and from the East Empire Company, and he wants the Dragonborn's help in stopping them. After some investigation and bar fights, he finds evidence of the Shatter-Shields hiring pirates.

So with a small fleet of ships attacking their island fort, the Dragonborn alone goes and infiltrates the fortress to hunt down the leader of the pirates, a powerful wizard. On completing the task, it's obvious what's happened as the entire island is being engulfed in flame. What started as a simple stealth mission has turned into hastily fleeing the island, trying not to get incinerated. It's a good quest.

3 Annoying: Discerning The Transmundane

This quest, this quest, by accepting this lovely task, you have to go down to Blackreach, and by picking up a Crimson Nirnroot might make you go insane, so do these two separately, or lessen the pain and do them now.

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Septimus Signus wants an Elder Scroll to unlock a contraption and, this is, of course, is down in Blackreach. Once it's been retrieved, return, and he's like no, this won't do! We need the blood of five different things. So everything that you kill, the option appears to harvest blood, and you need to pray it's the last blood sample you need! As does anyone actually know where to find a Dark-Elf?

2 Best: Deathbrand

The quests of all quests to find treasure! This quest can be initiated from reading a book called Deathbrand, which starts off with you finding pirates trying to find a set of cursed ancient armor. Upon slaying them and looting the treasure maps, you can acquire this armor for yourself and even more goods as you eventually find yourself in a cave.

Even more, loot can be had, with rooms filled with gold, but what's the price? Eventually, Deathbrand, the King of all Ghost's appears, and this cursed ancient armor once belonged to him! Defeat him and loot from his corpse two scimitars, one that sucks out life energy and the other sucks of magic, a deadly combination. Truly a grand adventure to be had.

1 Annoying: Touching The Sky

Go on a quest to find a bow, seems alright, go into a dark cave and instantly get ransacked by spiders and trolls, fall of a wooden bridge, and almost drown while being carried deeper into this cave. Eventually, find an NPC, Snow Elf, who is one of the last of his kind, which is incredible, ask you to kill someone.

The quest goes on but goes immediately goes further downhill, when the task turns into fill a jug with water fetch quest because of some pilgrimage, where five different wayshrines a distance apart from each other, contain water for your jug. Though I think after such riveting jug filling, the excitement might be too much for people to continue.

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